From 36651bed71ce1011c376078943a4fef7e8a9ada6 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 20 Mar 2013 23:01:16 +0000 Subject: On the later forms of teleport failure, tell the user if this was because viewer couldn't/didn't connect with destination or if destination didn't signal teleport completion. Also adds regression test for the case where the viewer couldn't connect with the destination region. Also refactoring of regression test support code associated with entity transfer in order to make this test possible and the code less obscure. --- .../Scenes/Tests/ScenePresenceCrossingTests.cs | 9 +- .../Scenes/Tests/ScenePresenceTeleportTests.cs | 135 +++++++++++++++++---- 2 files changed, 121 insertions(+), 23 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs index 81a2fcc..b67b8b9 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs @@ -66,7 +66,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests public void TestCrossOnSameSimulator() { TestHelpers.InMethod(); -// TestHelpers.EnableLogging(); + TestHelpers.EnableLogging(); UUID userId = TestHelpers.ParseTail(0x1); @@ -94,7 +94,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests // SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA, eqmA); SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB); - ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); + AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId); + TestClient tc = new TestClient(acd, sceneA, sh.SceneManager); + List destinationTestClients = new List(); + EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients); + + ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, tc, acd, sh.SceneManager); originalSp.AbsolutePosition = new Vector3(128, 32, 10); // originalSp.Flying = true; diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs index 8dd1f3d..d6bc313 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs @@ -26,7 +26,10 @@ */ using System; -using System.Reflection; +using System.Collections.Generic; +using System.IO; +using System.Net; +using System.Text; using Nini.Config; using NUnit.Framework; using OpenMetaverse; @@ -40,8 +43,6 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; using OpenSim.Region.CoreModules.World.Permissions; using OpenSim.Tests.Common; using OpenSim.Tests.Common.Mock; -using System.IO; -using System.Text; namespace OpenSim.Region.Framework.Scenes.Tests { @@ -68,7 +69,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests } [Test] - public void TestSameRegionTeleport() + public void TestSameRegion() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); @@ -106,10 +107,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests } [Test] - public void TestSameSimulatorSeparatedRegionsTeleport() + public void TestSameSimulatorSeparatedRegions() { TestHelpers.InMethod(); -// log4net.Config.XmlConfigurator.Configure(); +// TestHelpers.EnableLogging(); UUID userId = TestHelpers.ParseTail(0x1); @@ -141,9 +142,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); sp.AbsolutePosition = new Vector3(30, 31, 32); - // XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole - // UDP stack (?) -// ((TestClient)sp.ControllingClient).TeleportTargetScene = sceneB; + List destinationTestClients = new List(); + EntityTransferHelpers.SetUpInformClientOfNeighbour((TestClient)sp.ControllingClient, destinationTestClients); sceneA.RequestTeleportLocation( sp.ControllingClient, @@ -152,7 +152,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests teleportLookAt, (uint)TeleportFlags.ViaLocation); - ((TestClient)sp.ControllingClient).CompleteTeleportClientSide(); + // SetupInformClientOfNeighbour() will have handled the callback into the target scene to setup the child + // agent. This call will now complete the movement of the user into the destination and upgrade the agent + // from child to root. + destinationTestClients[0].CompleteMovement(); Assert.That(sceneA.GetScenePresence(userId), Is.Null); @@ -177,7 +180,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests /// Test teleport procedures when the target simulator returns false when queried about access. /// [Test] - public void TestSameSimulatorSeparatedRegionsQueryAccessFails() + public void TestSameSimulatorSeparatedRegions_DeniedOnQueryAccess() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); @@ -261,7 +264,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests /// Test teleport procedures when the target simulator create agent step is refused. /// [Test] - public void TestSameSimulatorSeparatedRegionsCreateAgentFails() + public void TestSameSimulatorSeparatedRegions_DeniedOnCreateAgent() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); @@ -333,13 +336,101 @@ namespace OpenSim.Region.Framework.Scenes.Tests // TestHelpers.DisableLogging(); } + /// + /// Test teleport when the destination region does not process (or does not receive) the connection attempt + /// from the viewer. + /// + /// + /// This could be quite a common case where the source region can connect to a remove destination region + /// (for CreateAgent) but the viewer cannot reach the destination region due to network issues. + /// [Test] - public void TestSameSimulatorNeighbouringRegionsTeleport() + public void TestSameSimulatorSeparatedRegions_DestinationDidNotProcessViewerConnection() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); UUID userId = TestHelpers.ParseTail(0x1); + Vector3 preTeleportPosition = new Vector3(30, 31, 32); + + EntityTransferModule etmA = new EntityTransferModule(); + EntityTransferModule etmB = new EntityTransferModule(); + + LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); + + IConfigSource config = new IniConfigSource(); + config.AddConfig("Modules"); + config.Configs["Modules"].Set("EntityTransferModule", etmA.Name); + config.Configs["Modules"].Set("SimulationServices", lscm.Name); + + config.AddConfig("EntityTransfer"); + + // In order to run a single threaded regression test we do not want the entity transfer module waiting + // for a callback from the destination scene before removing its avatar data. + config.Configs["EntityTransfer"].Set("wait_for_callback", false); + +// config.AddConfig("Startup"); +// config.Configs["Startup"].Set("serverside_object_permissions", true); + + SceneHelpers sh = new SceneHelpers(); + TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); + TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000); + + SceneHelpers.SetupSceneModules(sceneA, config, etmA ); + + // We need to set up the permisions module on scene B so that our later use of agent limit to deny + // QueryAccess won't succeed anyway because administrators are always allowed in and the default + // IsAdministrator if no permissions module is present is true. + SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new PermissionsModule(), etmB }); + + // Shared scene modules + SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); + + Vector3 teleportPosition = new Vector3(10, 11, 12); + Vector3 teleportLookAt = new Vector3(20, 21, 22); + + ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); + sp.AbsolutePosition = preTeleportPosition; + + sceneA.RequestTeleportLocation( + sp.ControllingClient, + sceneB.RegionInfo.RegionHandle, + teleportPosition, + teleportLookAt, + (uint)TeleportFlags.ViaLocation); + + // FIXME: Not setting up InformClientOfNeighbour on the TestClient means that it does not initiate + // communication with the destination region. But this is a very non-obvious way of doing it - really we + // should be forced to expicitly set this up. + + Assert.That(sceneB.GetScenePresence(userId), Is.Null); + + ScenePresence sceneASp = sceneA.GetScenePresence(userId); + Assert.That(sceneASp, Is.Not.Null); + Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName)); + Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition)); + + Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(1)); + Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0)); + Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(0)); + Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0)); + + // TODO: Add assertions to check correct circuit details in both scenes. + + // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera + // position instead). +// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); + +// TestHelpers.DisableLogging(); + } + + [Test] + public void TestSameSimulatorNeighbouringRegions() + { + TestHelpers.InMethod(); + TestHelpers.EnableLogging(); + + UUID userId = TestHelpers.ParseTail(0x1); EntityTransferModule etmA = new EntityTransferModule(); EntityTransferModule etmB = new EntityTransferModule(); @@ -366,10 +457,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests Vector3 teleportPosition = new Vector3(10, 11, 12); Vector3 teleportLookAt = new Vector3(20, 21, 22); - ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); - originalSp.AbsolutePosition = new Vector3(30, 31, 32); + AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId); + TestClient tc = new TestClient(acd, sceneA, sh.SceneManager); + List destinationTestClients = new List(); + EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients); + + ScenePresence beforeSceneASp = SceneHelpers.AddScenePresence(sceneA, tc, acd, sh.SceneManager); + beforeSceneASp.AbsolutePosition = new Vector3(30, 31, 32); - ScenePresence beforeSceneASp = sceneA.GetScenePresence(userId); Assert.That(beforeSceneASp, Is.Not.Null); Assert.That(beforeSceneASp.IsChildAgent, Is.False); @@ -377,10 +472,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests Assert.That(beforeSceneBSp, Is.Not.Null); Assert.That(beforeSceneBSp.IsChildAgent, Is.True); - // XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole - // UDP stack (?) -// ((TestClient)beforeSceneASp.ControllingClient).TeleportTargetScene = sceneB; - + // In this case, we will not receieve a second InformClientOfNeighbour since the viewer already knows + // about the neighbour region it is teleporting to. sceneA.RequestTeleportLocation( beforeSceneASp.ControllingClient, sceneB.RegionInfo.RegionHandle, @@ -388,7 +481,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests teleportLookAt, (uint)TeleportFlags.ViaLocation); - ((TestClient)beforeSceneASp.ControllingClient).CompleteTeleportClientSide(); + destinationTestClients[0].CompleteMovement(); ScenePresence afterSceneASp = sceneA.GetScenePresence(userId); Assert.That(afterSceneASp, Is.Not.Null); -- cgit v1.1