From 2f61fb0243e8e6b4da6e2ca1847faaba3ccee3d9 Mon Sep 17 00:00:00 2001 From: Teravus Ovares (Dan Olivares) Date: Fri, 14 Aug 2009 21:19:04 -0400 Subject: * minor : comments * also re-trigger panda --- .../Framework/Scenes/SceneCommunicationService.cs | 72 +++++++++++++++++++++- 1 file changed, 69 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 0140faa..c1e39a9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs @@ -48,6 +48,9 @@ namespace OpenSim.Region.Framework.Scenes public delegate void RemoveKnownRegionsFromAvatarList(UUID avatarID, List regionlst); + /// + /// Class that Region communications runs through + /// public class SceneCommunicationService //one instance per region { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); @@ -60,15 +63,46 @@ namespace OpenSim.Region.Framework.Scenes protected List m_agentsInTransit; + /// + /// An agent is crossing into this region + /// public event AgentCrossing OnAvatarCrossingIntoRegion; + + /// + /// A user will arrive shortly, set up appropriate credentials so it can connect + /// public event ExpectUserDelegate OnExpectUser; + + /// + /// A Prim will arrive shortly + /// public event ExpectPrimDelegate OnExpectPrim; public event CloseAgentConnection OnCloseAgentConnection; + + /// + /// A new prim has arrived + /// public event PrimCrossing OnPrimCrossingIntoRegion; + + /// + /// A New Region is up and available + /// public event RegionUp OnRegionUp; + + /// + /// We have a child agent for this avatar and we're getting a status update about it + /// public event ChildAgentUpdate OnChildAgentUpdate; //public event RemoveKnownRegionsFromAvatarList OnRemoveKnownRegionFromAvatar; + + /// + /// Time to log one of our users off. Grid Service sends this mostly + /// public event LogOffUser OnLogOffUser; + + /// + /// A region wants land data from us! + /// public event GetLandData OnGetLandData; private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion; @@ -123,11 +157,20 @@ namespace OpenSim.Region.Framework.Scenes } } + /// + /// Returns a region with the name closest to string provided + /// + /// Partial Region Name for matching + /// Region Information for the region public RegionInfo RequestClosestRegion(string name) { return m_commsProvider.GridService.RequestClosestRegion(name); } + /// + /// This region is shutting down, de-register all events! + /// De-Register region from Grid! + /// public void Close() { if (regionCommsHost != null) @@ -159,10 +202,9 @@ namespace OpenSim.Region.Framework.Scenes #region CommsManager Event handlers /// - /// + /// A New User will arrive shortly, Informs the scene that there's a new user on the way /// - /// - /// + /// Data we need to ensure that the agent can connect /// protected void NewUserConnection(AgentCircuitData agent) { @@ -174,6 +216,12 @@ namespace OpenSim.Region.Framework.Scenes } } + /// + /// The Grid has requested us to log-off the user + /// + /// Unique ID of agent to log-off + /// The secret string that the region establishes with the grid when registering + /// The message to send to the user that tells them why they were logged off protected void GridLogOffUser(UUID AgentID, UUID RegionSecret, string message) { handlerLogOffUser = OnLogOffUser; @@ -183,6 +231,11 @@ namespace OpenSim.Region.Framework.Scenes } } + /// + /// A New Region is now available. Inform the scene that there is a new region available. + /// + /// Information about the new region that is available + /// True if the event was handled protected bool newRegionUp(RegionInfo region) { handlerRegionUp = OnRegionUp; @@ -194,6 +247,11 @@ namespace OpenSim.Region.Framework.Scenes return true; } + /// + /// Inform the scene that we've got an update about a child agent that we have + /// + /// + /// protected bool ChildAgentUpdate(ChildAgentDataUpdate cAgentData) { handlerChildAgentUpdate = OnChildAgentUpdate; @@ -204,6 +262,7 @@ namespace OpenSim.Region.Framework.Scenes return true; } + protected void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) { handlerAvatarCrossingIntoRegion = OnAvatarCrossingIntoRegion; @@ -213,6 +272,13 @@ namespace OpenSim.Region.Framework.Scenes } } + /// + /// We have a new prim from a neighbor + /// + /// unique ID for the primative + /// XML2 encoded data of the primative + /// An Int that represents the version of the XMLMethod + /// True if the prim was accepted, false if it was not protected bool IncomingPrimCrossing(UUID primID, String objXMLData, int XMLMethod) { handlerExpectPrim = OnExpectPrim; -- cgit v1.1