From 2a6597f61e6a21a6950a0b951e56a13c54e49e21 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 2 Dec 2011 22:14:47 +0000 Subject: Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece constructor. Comment was right - it is indeed useless since SP always starts off as child and TrySetMovementAnimation screens out child SP --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 3 --- 1 file changed, 3 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index c2d3501..1c2025c 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -782,9 +782,6 @@ namespace OpenSim.Region.Framework.Scenes AdjustKnownSeeds(); - // TODO: I think, this won't send anything, as we are still a child here... - Animator.TrySetMovementAnimation("STAND"); - // we created a new ScenePresence (a new child agent) in a fresh region. // Request info about all the (root) agents in this region // Note: This won't send data *to* other clients in that region (children don't send) -- cgit v1.1