From 26e38842372e934937be36a21d8a99742cd485fe Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 17 Apr 2010 00:00:45 +0100 Subject: refactor: move DeatchObject() into the AttachmentsModule --- OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | 10 ++++++++++ OpenSim/Region/Framework/Scenes/Scene.cs | 10 ++++------ 2 files changed, 14 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index d43ce1f..f8af367 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs @@ -94,6 +94,16 @@ namespace OpenSim.Region.Framework.Interfaces RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects); /// + /// Detach an object from the avatar. + /// + /// + /// This method is called in response to a client's detach request, so we only update the information in + /// inventory + /// + /// + void DetachObject(uint objectLocalID, IClientAPI remoteClient); + + /// /// Detach the given item to the ground. /// /// diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index d4da2cb..a34f57e 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -2769,14 +2769,13 @@ namespace OpenSim.Region.Framework.Scenes } public virtual void SubscribeToClientAttachmentEvents(IClientAPI client) - { - client.OnObjectDetach += m_sceneGraph.DetachObject; - + { if (AttachmentsModule != null) { client.OnRezSingleAttachmentFromInv += AttachmentsModule.RezSingleAttachmentFromInventory; client.OnRezMultipleAttachmentsFromInv += AttachmentsModule.RezMultipleAttachmentsFromInventory; client.OnObjectAttach += AttachmentsModule.AttachObject; + client.OnObjectDetach += AttachmentsModule.DetachObject; client.OnDetachAttachmentIntoInv += AttachmentsModule.ShowDetachInUserInventory; } } @@ -2925,14 +2924,13 @@ namespace OpenSim.Region.Framework.Scenes } public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client) - { - client.OnObjectDetach -= m_sceneGraph.DetachObject; - + { if (AttachmentsModule != null) { client.OnRezSingleAttachmentFromInv -= AttachmentsModule.RezSingleAttachmentFromInventory; client.OnRezMultipleAttachmentsFromInv -= AttachmentsModule.RezMultipleAttachmentsFromInventory; client.OnObjectAttach -= AttachmentsModule.AttachObject; + client.OnObjectDetach -= AttachmentsModule.DetachObject; client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory; } } -- cgit v1.1