From 21d44230305903d4702fb1809a43611d2ef60a2a Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Mon, 20 Apr 2009 03:07:53 +0000 Subject: * Allow passing of material type to physics engine * Define low friction and medium bounce for Glass --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 1a5dd6d..f5ae94f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -421,7 +421,14 @@ namespace OpenSim.Region.Framework.Scenes public byte Material { get { return (byte) m_material; } - set { m_material = (Material)value; } + set + { + m_material = (Material)value; + if (PhysActor != null) + { + PhysActor.SetMaterial((int)value); + } + } } public ulong RegionHandle -- cgit v1.1