From 1e8e98a07fdad6cff4be780083b3d9ad2360b8e7 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 4 Sep 2010 01:36:26 +0100 Subject: Move code that allows llGiveInvetory() to move item into appropriate system folder up from connectors into Scene.Inventory.cs This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway. --- OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 48 ++++++++++++++++++---- 1 file changed, 40 insertions(+), 8 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 7cedde0..4e871d9 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -70,18 +70,18 @@ namespace OpenSim.Region.Framework.Scenes public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item) { - IMoneyModule money=RequestModuleInterface(); + IMoneyModule money = RequestModuleInterface(); if (money != null) { money.ApplyUploadCharge(agentID, money.UploadCharge, "Asset upload"); } - AddInventoryItem(agentID, item); + AddInventoryItem(item); } public bool AddInventoryItemReturned(UUID AgentId, InventoryItemBase item) { - if (InventoryService.AddItem(item)) + if (AddInventoryItem(item)) return true; else { @@ -96,8 +96,36 @@ namespace OpenSim.Region.Framework.Scenes /// Add the given inventory item to a user's inventory. /// /// - public void AddInventoryItem(InventoryItemBase item) + public bool AddInventoryItem(InventoryItemBase item) { + if (UUID.Zero == item.Folder) + { + InventoryFolderBase f = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); + if (f != null) + { +// m_log.DebugFormat( +// "[LOCAL INVENTORY SERVICES CONNECTOR]: Found folder {0} type {1} for item {2}", +// f.Name, (AssetType)f.Type, item.Name); + + item.Folder = f.ID; + } + else + { + f = InventoryService.GetRootFolder(item.Owner); + if (f != null) + { + item.Folder = f.ID; + } + else + { + m_log.WarnFormat( + "[AGENT INVENTORY]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified", + item.Owner, item.Name); + return false; + } + } + } + if (InventoryService.AddItem(item)) { int userlevel = 0; @@ -106,6 +134,8 @@ namespace OpenSim.Region.Framework.Scenes userlevel = 1; } EventManager.TriggerOnNewInventoryItemUploadComplete(item.Owner, item.AssetID, item.Name, userlevel); + + return true; } else { @@ -113,7 +143,7 @@ namespace OpenSim.Region.Framework.Scenes "[AGENT INVENTORY]: Agent {0} could not add item {1} {2}", item.Owner, item.Name, item.ID); - return; + return false; } } @@ -538,7 +568,7 @@ namespace OpenSim.Region.Framework.Scenes itemCopy.SalePrice = item.SalePrice; itemCopy.SaleType = item.SaleType; - if (InventoryService.AddItem(itemCopy)) + if (AddInventoryItem(itemCopy)) { IInventoryAccessModule invAccess = RequestModuleInterface(); if (invAccess != null) @@ -764,8 +794,10 @@ namespace OpenSim.Region.Framework.Scenes item.BasePermissions = baseMask; item.CreationDate = creationDate; - if (InventoryService.AddItem(item)) + if (AddInventoryItem(item)) + { remoteClient.SendInventoryItemCreateUpdate(item, callbackID); + } else { m_dialogModule.SendAlertToUser(remoteClient, "Failed to create item"); @@ -1886,7 +1918,7 @@ namespace OpenSim.Region.Framework.Scenes // sets itemID so client can show item as 'attached' in inventory grp.SetFromItemID(item.ID); - if (InventoryService.AddItem(item)) + if (AddInventoryItem(item)) remoteClient.SendInventoryItemCreateUpdate(item, 0); else m_dialogModule.SendAlertToUser(remoteClient, "Operation failed"); -- cgit v1.1