From 1b56fff7c8ca3a3e14e576ecb0137d9d34997205 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Thu, 9 Apr 2009 10:07:40 +0000 Subject: * Implements retrieving child primitives via World.Objects[id] (MRM) * Optimizes SceneGraph - fetches on primitives via "GetGroupByPrim" wont search the entire list if the primitive is infact the root. (Core) * Updates Test MRM. --- OpenSim/Region/Framework/Scenes/SceneGraph.cs | 3 +++ 1 file changed, 3 insertions(+) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index d6aca31..c2f9fd2 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -860,6 +860,9 @@ namespace OpenSim.Region.Framework.Scenes /// null if no scene object group containing that prim is found private SceneObjectGroup GetGroupByPrim(uint localID) { + if (Entities.ContainsKey(localID)) + return Entities[localID] as SceneObjectGroup; + //m_log.DebugFormat("Entered GetGroupByPrim with localID {0}", localID); List EntityList = GetEntities(); foreach (EntityBase ent in EntityList) -- cgit v1.1