From 1b2edfe75f4fe8b320f65ad54f6f2b0972fda154 Mon Sep 17 00:00:00 2001 From: root Date: Thu, 16 Sep 2010 23:12:32 +0200 Subject: JustinCC is evil. f7b28dd3 broke script persistence. This fixes it. --- .../Framework/Interfaces/IEntityInventory.cs | 9 +++++++ .../Region/Framework/Scenes/SceneObjectGroup.cs | 1 + OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 3 ++- .../Framework/Scenes/SceneObjectPartInventory.cs | 28 ++++++++++++++++++++++ 4 files changed, 40 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 7edb43e..2e6faa0 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs @@ -58,6 +58,15 @@ namespace OpenSim.Region.Framework.Interfaces void ResetInventoryIDs(); /// + /// Reset parent object UUID for all the items in the prim's inventory. + /// + /// + /// If this method is called and there are inventory items, then we regard the inventory as having changed. + /// + /// Link number for the part + void ResetObjectID(); + + /// /// Change every item in this inventory to a new owner. /// /// diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index f9a8d41..833c9d3 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -511,6 +511,7 @@ namespace OpenSim.Region.Framework.Scenes if (node.Attributes["UUID"] != null) { UUID itemid = new UUID(node.Attributes["UUID"].Value); + m_log.DebugFormat("[SCRIPT STATE]: Adding state for oldID {0}", itemid); m_savedScriptState.Add(itemid, node.InnerXml); } } diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 024bdc9..95cd26f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -500,7 +500,7 @@ namespace OpenSim.Region.Framework.Scenes // This is necessary so that TaskInventoryItem parent ids correctly reference the new uuid of this part if (Inventory != null) - Inventory.ResetInventoryIDs(); + Inventory.ResetObjectID(); } } @@ -2763,6 +2763,7 @@ namespace OpenSim.Region.Framework.Scenes UUID = UUID.Random(); LinkNum = linkNum; LocalId = 0; + Inventory.ResetInventoryIDs(); } /// diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 53ddb5d..fbaa7d4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs @@ -140,6 +140,34 @@ namespace OpenSim.Region.Framework.Scenes } } + public void ResetObjectID() + { + m_items.LockItemsForWrite(true); + + if (Items.Count == 0) + { + m_items.LockItemsForWrite(false); + return; + } + + HasInventoryChanged = true; + if (m_part.ParentGroup != null) + { + m_part.ParentGroup.HasGroupChanged = true; + } + + IList items = new List(Items.Values); + Items.Clear(); + + foreach (TaskInventoryItem item in items) + { + item.ParentPartID = m_part.UUID; + item.ParentID = m_part.UUID; + Items.Add(item.ItemID, item); + } + m_items.LockItemsForWrite(false); + } + /// /// Change every item in this inventory to a new owner. /// -- cgit v1.1