From 124f66bfc25984a01491b8447fa97bea2633281c Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Tue, 18 Aug 2009 22:17:47 -0700
Subject: jhurliman's patch in http://opensimulator.org/mantis/view.php?id=4024
---
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 35 ++++++++++++++--------
.../Framework/Scenes/Scene.PacketHandlers.cs | 3 +-
2 files changed, 25 insertions(+), 13 deletions(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 46777e1..48c7f4e 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -140,7 +140,8 @@ namespace OpenSim.Region.Framework.Scenes
///
public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
{
- InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
+ InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
+ item = InventoryService.GetItem(item);
if (item != null)
{
@@ -315,7 +316,8 @@ namespace OpenSim.Region.Framework.Scenes
public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
UUID itemID, InventoryItemBase itemUpd)
{
- InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
+ InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
+ item = InventoryService.GetItem(item);
if (item != null)
{
@@ -408,7 +410,8 @@ namespace OpenSim.Region.Framework.Scenes
{
Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem");
- InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemId));
+ InventoryItemBase item = new InventoryItemBase(itemId, senderId);
+ item = InventoryService.GetItem(item);
if ((item != null) && (item.Owner == senderId))
{
@@ -558,7 +561,8 @@ namespace OpenSim.Region.Framework.Scenes
if (item == null)
{
- item = InventoryService.GetItem(new InventoryItemBase(oldItemID));
+ item = new InventoryItemBase(oldItemID, remoteClient.AgentId);
+ item = InventoryService.GetItem(item);
if (item == null)
{
@@ -636,7 +640,8 @@ namespace OpenSim.Region.Framework.Scenes
m_log.DebugFormat(
"[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId);
- InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
+ InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
+ item = InventoryService.GetItem(item);
if (item != null)
{
@@ -1224,7 +1229,8 @@ namespace OpenSim.Region.Framework.Scenes
UUID copyID = UUID.Random();
if (itemID != UUID.Zero)
{
- InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
+ InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
+ item = InventoryService.GetItem(item);
// Try library
if (null == item)
@@ -1287,7 +1293,8 @@ namespace OpenSim.Region.Framework.Scenes
if (itemID != UUID.Zero) // transferred from an avatar inventory to the prim's inventory
{
- InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
+ InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
+ item = InventoryService.GetItem(item);
// Try library
// XXX clumsy, possibly should be one call
@@ -1672,7 +1679,7 @@ namespace OpenSim.Region.Framework.Scenes
if (DeRezAction.SaveToExistingUserInventoryItem == action)
{
- item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID);
+ item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID, userID);
item = InventoryService.GetItem(item);
//item = userInfo.RootFolder.FindItem(
@@ -1834,7 +1841,8 @@ namespace OpenSim.Region.Framework.Scenes
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
- InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
+ InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
+ item = InventoryService.GetItem(item);
if (item != null)
{
@@ -1984,7 +1992,8 @@ namespace OpenSim.Region.Framework.Scenes
BypassRayCast, bRayEndIsIntersection,true,scale, false);
// Rez object
- InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
+ InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
+ item = InventoryService.GetItem(item);
if (item != null)
{
@@ -2309,7 +2318,8 @@ namespace OpenSim.Region.Framework.Scenes
ScenePresence presence;
if (TryGetAvatar(remoteClient.AgentId, out presence))
{
- InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID, remoteClient.AgentId));
+ InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
+ item = InventoryService.GetItem(item);
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
IAvatarFactory ava = RequestModuleInterface();
@@ -2360,7 +2370,8 @@ namespace OpenSim.Region.Framework.Scenes
if (TryGetAvatar(remoteClient.AgentId, out presence))
{
// XXYY!!
- InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
+ InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
+ item = InventoryService.GetItem(item);
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
IAvatarFactory ava = RequestModuleInterface();
if (ava != null)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index fde922f..1bbca49 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -404,7 +404,8 @@ namespace OpenSim.Region.Framework.Scenes
return;
}
- InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
+ InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
+ item = InventoryService.GetItem(item);
if (item != null)
{
--
cgit v1.1