From 0ef29da9b2844e567928fe6fe5e13da3ee1a37ad Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 19 Jul 2011 05:20:04 +0100 Subject: refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consistency --- OpenSim/Region/Framework/Scenes/Scene.cs | 4 ++-- OpenSim/Region/Framework/Scenes/SceneGraph.cs | 4 ++-- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 4 ++-- 3 files changed, 6 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 2c71c70..6e66632 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -2716,7 +2716,7 @@ namespace OpenSim.Region.Framework.Scenes public virtual void SubscribeToClientPrimEvents(IClientAPI client) { - client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimPosition; + client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; @@ -2845,7 +2845,7 @@ namespace OpenSim.Region.Framework.Scenes public virtual void UnSubscribeToClientPrimEvents(IClientAPI client) { - client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimPosition; + client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index d5e0bbb..65dc2c9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -1352,12 +1352,12 @@ namespace OpenSim.Region.Framework.Scenes } /// - /// Update the position of the given part + /// Update the position of the given group. /// /// /// /// - public void UpdatePrimPosition(uint localID, Vector3 pos, IClientAPI remoteClient) + public void UpdatePrimGroupPosition(uint localID, Vector3 pos, IClientAPI remoteClient) { SceneObjectGroup group = GetGroupByPrim(localID); diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 0eaed91..26b35a3 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -2840,10 +2840,10 @@ namespace OpenSim.Region.Framework.Scenes } /// - /// + /// Update just the root prim position in a linkset /// /// - private void UpdateRootPosition(Vector3 pos) + public void UpdateRootPosition(Vector3 pos) { // m_log.DebugFormat( // "[SCENE OBJECT GROUP]: Updating root position of {0} {1} to {2}", Name, LocalId, pos); -- cgit v1.1