From 0e465da187c93e7ff21f91742f75ee9f3b76b04e Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 5 Apr 2011 21:25:54 +0100 Subject: remove now unused individual LandData prim counts. However, the calls to the land management module to record prims need to remain, since they were also being used to return owner object lists, etc. This is probably why prim counts were being done there in the first place. --- OpenSim/Region/Framework/Scenes/Scene.cs | 14 -------------- 1 file changed, 14 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 35a798e..a62d6d7 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -1428,20 +1428,6 @@ namespace OpenSim.Region.Framework.Scenes } /// - /// Recount SceneObjectPart in parcel aabb - /// - private void UpdateLand() - { - if (LandChannel != null) - { - if (LandChannel.IsLandPrimCountTainted()) - { - EventManager.TriggerParcelPrimCountUpdate(); - } - } - } - - /// /// Update the terrain if it needs to be updated. /// private void UpdateTerrain() -- cgit v1.1