From 093469c33c2e2ac10d41cf4daadac3c7fd7ff40c Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 26 Jan 2012 01:16:03 +0000 Subject: Add basic TestAddScript() regression test --- OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 11 ++++ .../Scenes/Tests/SceneObjectScriptTests.cs | 76 ++++++++++++++++++++++ 2 files changed, 87 insertions(+) create mode 100644 OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 9293aeb..f344dcc 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -1646,10 +1646,21 @@ namespace OpenSim.Region.Framework.Scenes // The part ID is the folder ID! SceneObjectPart part = GetSceneObjectPart(itemBase.Folder); if (part == null) + { +// m_log.DebugFormat( +// "[SCENE INVENTORY]: Could not find part with id {0} for {1} to rez new script", +// itemBase.Folder, agentID); + return null; + } if (!Permissions.CanCreateObjectInventory(itemBase.InvType, part.UUID, agentID)) + { +// m_log.DebugFormat( +// "[SCENE INVENTORY]: No permission to create new script in {0} for {1}", part.Name, agentID); + return null; + } AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs new file mode 100644 index 0000000..6f99abd --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs @@ -0,0 +1,76 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Reflection; +using NUnit.Framework; +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Framework.Communications; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Region.Framework.Scenes; +using OpenSim.Tests.Common; +using OpenSim.Tests.Common.Mock; + +namespace OpenSim.Region.Framework.Scenes.Tests +{ + [TestFixture] + public class SceneObjectScriptTests + { + [Test] + public void TestAddScript() + { + TestHelpers.InMethod(); +// log4net.Config.XmlConfigurator.Configure(); + + UUID userId = TestHelpers.ParseTail(0x1); + UUID itemId = TestHelpers.ParseTail(0x2); + string itemName = "Test Script Item"; + + Scene scene = SceneHelpers.SetupScene(); + SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId); + scene.AddNewSceneObject(so, true); + + InventoryItemBase itemTemplate = new InventoryItemBase(); + itemTemplate.Name = itemName; + itemTemplate.Folder = so.UUID; + itemTemplate.InvType = (int)InventoryType.LSL; + + SceneObjectPart partWhereScriptAdded = scene.RezNewScript(userId, itemTemplate); + + Assert.That(partWhereScriptAdded, Is.Not.Null); + + IEntityInventory primInventory = partWhereScriptAdded.Inventory; + Assert.That(primInventory.GetInventoryList().Count, Is.EqualTo(1)); + Assert.That(primInventory.ContainsScripts(), Is.True); + + IList primItems = primInventory.GetInventoryItems(itemName); + Assert.That(primItems.Count, Is.EqualTo(1)); + } + } +} \ No newline at end of file -- cgit v1.1