From 0634c3850563fc38a4026f70a7bfd64a05198fa3 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 4 Jan 2012 22:22:46 +0000
Subject: Separate out rebake request code from cache validation code
AvatarFactoryModule.
This allows some logic simplification and allows an external caller to manually request rebakes even if textures are uploaded (future command).
---
.../Framework/Interfaces/IAvatarFactoryModule.cs | 22 ++++++++++++++++++++++
1 file changed, 22 insertions(+)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
index 8670229..04df9c3 100644
--- a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
@@ -61,7 +61,29 @@ namespace OpenSim.Region.Framework.Interfaces
/// true if a valid agent was found, false otherwise
bool SaveBakedTextures(UUID agentId);
+ ///
+ /// Validate that OpenSim can find the baked textures need to display a given avatar
+ ///
+ ///
+ ///
+ ///
+ /// true if all the baked textures referenced by the texture IDs exist or the appearance is only using default textures. false otherwise.
+ ///
bool ValidateBakedTextureCache(IScenePresence sp);
+
+ ///
+ /// Request a rebake of textures for an avatar.
+ ///
+ ///
+ /// This will send the request to the viewer, since it's there that the rebake is done.
+ ///
+ /// Avatar to rebake.
+ ///
+ /// If true, only request a rebake for the textures that are missing.
+ /// If false then we request a rebake of all textures for which we already have references.
+ ///
+ void RequestRebake(IScenePresence sp, bool missingTexturesOnly);
+
void QueueAppearanceSend(UUID agentid);
void QueueAppearanceSave(UUID agentid);
--
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