From 05cbf0b502f65ebae5330e4db27fc8cf85a83b48 Mon Sep 17 00:00:00 2001 From: Dahlia Trimble Date: Fri, 29 May 2009 06:50:15 +0000 Subject: reinstate a hopefully more robust experimental decoded sculpt map caching scheme --- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 18 +++++++++++------- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 4 ++-- 2 files changed, 13 insertions(+), 9 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 37ab581..4446fa4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -2967,10 +2967,13 @@ namespace OpenSim.Region.Framework.Scenes { if (part.Shape.SculptEntry && part.Shape.SculptTexture != UUID.Zero) { - //// check if a previously decoded sculpt map has been cached - //if (File.Exists(System.IO.Path.Combine("j2kDecodeCache", "smap_" + part.Shape.SculptTexture.ToString()))) - // part.SculptTextureCallback(part.Shape.SculptTexture, null); - //else + // check if a previously decoded sculpt map has been cached + if (File.Exists(System.IO.Path.Combine("j2kDecodeCache", "smap_" + part.Shape.SculptTexture.ToString()))) + { + m_log.Debug("[SCULPT]: found cached sculpt map - calling AssetReceived"); + part.SculptTextureCallback(part.Shape.SculptTexture, null); + } + else m_scene.AssetService.Get( part.Shape.SculptTexture.ToString(), part, AssetReceived); } @@ -2982,10 +2985,11 @@ namespace OpenSim.Region.Framework.Scenes protected void AssetReceived(string id, Object sender, AssetBase asset) { - if (asset != null) + SceneObjectPart sop = (SceneObjectPart)sender; + + if (sop != null) { - SceneObjectPart sop = (SceneObjectPart)sender; - if (sop != null) + if (asset != null) sop.SculptTextureCallback(asset.FullID, asset); } } diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 093dd73..71d4d33 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -2269,9 +2269,9 @@ if (m_shape != null) { if (m_shape.SculptEntry) { // commented out for sculpt map caching test - null could mean a cached sculpt map has been found - if (texture != null) + //if (texture != null) { - //if (texture != null) + if (texture != null) m_shape.SculptData = texture.Data; if (PhysActor != null) -- cgit v1.1