From fd5e45733c0f9912117ed2c151896f62f8265586 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Fri, 5 Jun 2009 06:22:08 +0000 Subject: * Restructured Scenes Tests to follow (what I conceive of as being) current directory standards. (pt 1 - thank you, svn. not.) --- .../Framework/Tests/SceneObjectLinkingTests.cs | 258 +++++++++++++++++++++ 1 file changed, 258 insertions(+) create mode 100644 OpenSim/Region/Framework/Tests/SceneObjectLinkingTests.cs (limited to 'OpenSim/Region/Framework/Tests/SceneObjectLinkingTests.cs') diff --git a/OpenSim/Region/Framework/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Tests/SceneObjectLinkingTests.cs new file mode 100644 index 0000000..bf13607 --- /dev/null +++ b/OpenSim/Region/Framework/Tests/SceneObjectLinkingTests.cs @@ -0,0 +1,258 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Reflection; +using NUnit.Framework; +using NUnit.Framework.SyntaxHelpers; +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Framework.Communications; +using OpenSim.Framework.Communications.Cache; +using OpenSim.Region.Communications.Local; +using OpenSim.Region.Framework.Scenes; +using OpenSim.Tests.Common; +using OpenSim.Tests.Common.Mock; +using OpenSim.Tests.Common.Setup; +using log4net; + +namespace OpenSim.Region.Framework.Scenes.Tests +{ + /// + /// Linking tests + /// + [TestFixture] + public class SceneObjectLinkingTests + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + [Test] + public void TestLinkDelink2SceneObjects() + { + TestHelper.InMethod(); + + bool debugtest = false; + + Scene scene = SceneSetupHelpers.SetupScene(); + SceneObjectPart part1 = SceneSetupHelpers.AddSceneObject(scene); + SceneObjectGroup grp1 = part1.ParentGroup; + SceneObjectPart part2 = SceneSetupHelpers.AddSceneObject(scene); + SceneObjectGroup grp2 = part2.ParentGroup; + + grp1.AbsolutePosition = new Vector3(10, 10, 10); + grp2.AbsolutePosition = Vector3.Zero; + + // <90,0,0> + grp1.Rotation = (Quaternion.CreateFromEulers(90 * Utils.DEG_TO_RAD, 0, 0)); + + // <180,0,0> + grp2.UpdateGroupRotation(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0)); + + // Required for linking + grp1.RootPart.UpdateFlag = 0; + grp2.RootPart.UpdateFlag = 0; + + // Link grp2 to grp1. part2 becomes child prim to grp1. grp2 is eliminated. + grp1.LinkToGroup(grp2); + + // FIXME: Can't do this test yet since group 2 still has its root part! We can't yet null this since + // it might cause SOG.ProcessBackup() to fail due to the race condition. This really needs to be fixed. + Assert.That(grp2.IsDeleted, "SOG 2 was not registered as deleted after link."); + Assert.That(grp2.Children.Count, Is.EqualTo(0), "Group 2 still contained children after delink."); + Assert.That(grp1.Children.Count == 2); + + if (debugtest) + { + m_log.Debug("parts: " + grp1.Children.Count); + m_log.Debug("Group1: Pos:"+grp1.AbsolutePosition+", Rot:"+grp1.Rotation); + m_log.Debug("Group1: Prim1: OffsetPosition:"+ part1.OffsetPosition+", OffsetRotation:"+part1.RotationOffset); + m_log.Debug("Group1: Prim2: OffsetPosition:"+part2.OffsetPosition+", OffsetRotation:"+part2.RotationOffset); + } + + // root part should have no offset position or rotation + Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity); + + // offset position should be root part position - part2.absolute position. + Assert.That(part2.OffsetPosition == new Vector3(-10, -10, -10)); + + float roll = 0; + float pitch = 0; + float yaw = 0; + + // There's a euler anomoly at 180, 0, 0 so expect 180 to turn into -180. + part1.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); + Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); + + if (debugtest) + m_log.Debug(rotEuler1); + + part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); + Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); + + if (debugtest) + m_log.Debug(rotEuler2); + + Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f)); + + // Delink part 2 + grp1.DelinkFromGroup(part2.LocalId); + + if (debugtest) + m_log.Debug("Group2: Prim2: OffsetPosition:" + part2.AbsolutePosition + ", OffsetRotation:" + part2.RotationOffset); + + Assert.That(grp1.Children.Count, Is.EqualTo(1), "Group 1 still contained part2 after delink."); + Assert.That(part2.AbsolutePosition == Vector3.Zero); + } + + [Test] + public void TestLinkDelink2groups4SceneObjects() + { + TestHelper.InMethod(); + + bool debugtest = false; + + Scene scene = SceneSetupHelpers.SetupScene(); + SceneObjectPart part1 = SceneSetupHelpers.AddSceneObject(scene); + SceneObjectGroup grp1 = part1.ParentGroup; + SceneObjectPart part2 = SceneSetupHelpers.AddSceneObject(scene); + SceneObjectGroup grp2 = part2.ParentGroup; + SceneObjectPart part3 = SceneSetupHelpers.AddSceneObject(scene); + SceneObjectGroup grp3 = part3.ParentGroup; + SceneObjectPart part4 = SceneSetupHelpers.AddSceneObject(scene); + SceneObjectGroup grp4 = part4.ParentGroup; + + grp1.AbsolutePosition = new Vector3(10, 10, 10); + grp2.AbsolutePosition = Vector3.Zero; + grp3.AbsolutePosition = new Vector3(20, 20, 20); + grp4.AbsolutePosition = new Vector3(40, 40, 40); + + // <90,0,0> + grp1.Rotation = (Quaternion.CreateFromEulers(90 * Utils.DEG_TO_RAD, 0, 0)); + + // <180,0,0> + grp2.UpdateGroupRotation(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0)); + + // <270,0,0> + grp3.Rotation = (Quaternion.CreateFromEulers(270 * Utils.DEG_TO_RAD, 0, 0)); + + // <0,90,0> + grp4.UpdateGroupRotation(Quaternion.CreateFromEulers(0, 90 * Utils.DEG_TO_RAD, 0)); + + // Required for linking + grp1.RootPart.UpdateFlag = 0; + grp2.RootPart.UpdateFlag = 0; + grp3.RootPart.UpdateFlag = 0; + grp4.RootPart.UpdateFlag = 0; + + // Link grp2 to grp1. part2 becomes child prim to grp1. grp2 is eliminated. + grp1.LinkToGroup(grp2); + + // Link grp4 to grp3. + grp3.LinkToGroup(grp4); + + // At this point we should have 4 parts total in two groups. + Assert.That(grp1.Children.Count == 2); + Assert.That(grp2.IsDeleted, "Group 2 was not registered as deleted after link."); + Assert.That(grp2.Children.Count, Is.EqualTo(0), "Group 2 still contained parts after delink."); + Assert.That(grp3.Children.Count == 2); + Assert.That(grp4.IsDeleted, "Group 4 was not registered as deleted after link."); + Assert.That(grp4.Children.Count, Is.EqualTo(0), "Group 4 still contained parts after delink."); + + if (debugtest) + { + m_log.Debug("--------After Link-------"); + m_log.Debug("Group1: parts:" + grp1.Children.Count); + m_log.Debug("Group1: Pos:"+grp1.AbsolutePosition+", Rot:"+grp1.Rotation); + m_log.Debug("Group1: Prim1: OffsetPosition:" + part1.OffsetPosition + ", OffsetRotation:" + part1.RotationOffset); + m_log.Debug("Group1: Prim2: OffsetPosition:"+part2.OffsetPosition+", OffsetRotation:"+ part2.RotationOffset); + + m_log.Debug("Group3: parts:"+grp3.Children.Count); + m_log.Debug("Group3: Pos:"+grp3.AbsolutePosition+", Rot:"+grp3.Rotation); + m_log.Debug("Group3: Prim1: OffsetPosition:"+part3.OffsetPosition+", OffsetRotation:"+part3.RotationOffset); + m_log.Debug("Group3: Prim2: OffsetPosition:"+part4.OffsetPosition+", OffsetRotation:"+part4.RotationOffset); + } + + // Required for linking + grp1.RootPart.UpdateFlag = 0; + grp3.RootPart.UpdateFlag = 0; + + // root part should have no offset position or rotation + Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity); + + // offset position should be root part position - part2.absolute position. + Assert.That(part2.OffsetPosition == new Vector3(-10, -10, -10)); + + float roll = 0; + float pitch = 0; + float yaw = 0; + + // There's a euler anomoly at 180, 0, 0 so expect 180 to turn into -180. + part1.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); + Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); + + if (debugtest) + m_log.Debug(rotEuler1); + + part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); + Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); + + if (debugtest) + m_log.Debug(rotEuler2); + + Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f)); + + // Now we're linking the first group to the third group. This will make the first group child parts of the third one. + grp3.LinkToGroup(grp1); + + // Delink parts 2 and 3 + grp3.DelinkFromGroup(part2.LocalId); + grp3.DelinkFromGroup(part3.LocalId); + + if (debugtest) + { + m_log.Debug("--------After De-Link-------"); + m_log.Debug("Group1: parts:" + grp1.Children.Count); + m_log.Debug("Group1: Pos:" + grp1.AbsolutePosition + ", Rot:" + grp1.Rotation); + m_log.Debug("Group1: Prim1: OffsetPosition:" + part1.OffsetPosition + ", OffsetRotation:" + part1.RotationOffset); + m_log.Debug("Group1: Prim2: OffsetPosition:" + part2.OffsetPosition + ", OffsetRotation:" + part2.RotationOffset); + + m_log.Debug("Group3: parts:" + grp3.Children.Count); + m_log.Debug("Group3: Pos:" + grp3.AbsolutePosition + ", Rot:" + grp3.Rotation); + m_log.Debug("Group3: Prim1: OffsetPosition:" + part3.OffsetPosition + ", OffsetRotation:" + part3.RotationOffset); + m_log.Debug("Group3: Prim2: OffsetPosition:" + part4.OffsetPosition + ", OffsetRotation:" + part4.RotationOffset); + } + + Assert.That(part2.AbsolutePosition == Vector3.Zero); + Assert.That(part4.OffsetPosition == new Vector3(20, 20, 20)); + Quaternion compareQuaternion = new Quaternion(0, 0.7071068f, 0, 0.7071068f); + Assert.That((part4.RotationOffset.X - compareQuaternion.X < 0.00003) + && (part4.RotationOffset.Y - compareQuaternion.Y < 0.00003) + && (part4.RotationOffset.Z - compareQuaternion.Z < 0.00003) + && (part4.RotationOffset.W - compareQuaternion.W < 0.00003)); + } + } +} -- cgit v1.1