From fb26d32a5c1320e97c9288326ebe402658a0a1c7 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Tue, 4 Dec 2012 22:33:25 +0000
Subject: minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.
---
OpenSim/Region/Framework/Scenes/Scene.cs | 15 +++++++++++----
1 file changed, 11 insertions(+), 4 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes')
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 1ad5edd..cca295c 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -5638,10 +5638,17 @@ namespace OpenSim.Region.Framework.Scenes
return m_SpawnPoint - 1;
}
- // Wrappers to get physics modules retrieve assets. Has to be done this way
- // because we can't assign the asset service to physics directly - at the
- // time physics are instantiated it's not registered but it will be by
- // the time the first prim exists.
+ ///
+ /// Wrappers to get physics modules retrieve assets.
+ ///
+ ///
+ /// Has to be done this way
+ /// because we can't assign the asset service to physics directly - at the
+ /// time physics are instantiated it's not registered but it will be by
+ /// the time the first prim exists.
+ ///
+ ///
+ ///
public void PhysicsRequestAsset(UUID assetID, AssetReceivedDelegate callback)
{
AssetService.Get(assetID.ToString(), callback, PhysicsAssetReceived);
--
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