From f2903db39009c7e62f6a07c545183b9588bff775 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 6 Apr 2012 21:14:19 +0100
Subject: For llGetMass(), return the mass of the avatar is the object is
attached.
As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass
This is the mass as used by the physics engine (ODE or Bullet).
---
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 16 ++++++++++++++++
1 file changed, 16 insertions(+)
(limited to 'OpenSim/Region/Framework/Scenes')
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 19dab32..a21c66f 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3514,6 +3514,22 @@ namespace OpenSim.Region.Framework.Scenes
});
}
+ ///
+ /// Gets the mass.
+ ///
+ ///
+ /// The mass.
+ ///
+ public float GetMass()
+ {
+ PhysicsActor pa = PhysicsActor;
+
+ if (pa != null)
+ return pa.Mass;
+ else
+ return 0;
+ }
+
internal void PushForce(Vector3 impulse)
{
if (PhysicsActor != null)
--
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