From d92069fb8b0a4f1ca51a24599ae308458c424e19 Mon Sep 17 00:00:00 2001 From: Kitto Flora Date: Thu, 13 Jan 2011 04:44:04 +0000 Subject: Add llLookAt() kinetic. Reduce StandUp +x offset to 0.3M. --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index b8ad3ca..927f78d 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1866,7 +1866,7 @@ namespace OpenSim.Region.Framework.Scenes Quaternion partIRot = Quaternion.Inverse(partRot); Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av - Vector3 avStandUp = new Vector3(1.0f, 0f, 0f) * avatarRot; // 1M infront of av + Vector3 avStandUp = new Vector3(0.3f, 0f, 0f) * avatarRot; // 0.3M infront of av if (m_physicsActor == null) -- cgit v1.1