From c491cdcb952ba50b84a2ba710bb3771421cc61f2 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 1 Sep 2011 02:18:31 +0100 Subject: refactor: use SOG register target waypoints and rots directly instead of calling through the SOP, which doesn't make conceptual sense anyway. --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 20 -------------------- 1 file changed, 20 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 68b24cd..a8f2ebd 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -4766,26 +4766,6 @@ namespace OpenSim.Region.Framework.Scenes } } - public int registerTargetWaypoint(Vector3 target, float tolerance) - { - return m_parentGroup.registerTargetWaypoint(target, tolerance); - } - - public void unregisterTargetWaypoint(int handle) - { - m_parentGroup.unregisterTargetWaypoint(handle); - } - - public int registerRotTargetWaypoint(Quaternion target, float tolerance) - { - return m_parentGroup.registerRotTargetWaypoint(target, tolerance); - } - - public void unregisterRotTargetWaypoint(int handle) - { - m_parentGroup.unregisterRotTargetWaypoint(handle); - } - public void SetCameraAtOffset(Vector3 v) { m_cameraAtOffset = v; -- cgit v1.1