From b72c2dc6e88fa2ea6bb97e0b32d0cdbb2ea78c4a Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 5 Mar 2010 23:29:24 +0000 Subject: refactor: move user inventory side of RezSingleAttachment to module --- OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 30 +--------------------- 1 file changed, 1 insertion(+), 29 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 474fba9..6a5dc56 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -1862,35 +1862,7 @@ namespace OpenSim.Region.Framework.Scenes return UUID.Zero; } - return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt); - } - - /// - /// Update the user inventory to reflect an attachment - /// - /// - /// - /// - /// - /// - public UUID RezSingleAttachment(SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt) - { - m_log.DebugFormat( - "[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})", - remoteClient.Name, att.Name, itemID); - - if (!att.IsDeleted) - AttachmentPt = att.RootPart.AttachmentPoint; - - ScenePresence presence; - if (TryGetAvatar(remoteClient.AgentId, out presence)) - { - InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); - item = InventoryService.GetItem(item); - - presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); - } - return att.UUID; + return AttachmentsModule.SetAttachmentInventoryStatus(att, remoteClient, itemID, AttachmentPt); } public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header, -- cgit v1.1