From 9f5ab3b965b1a3324918b7b2267c24709d42919b Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Tue, 2 Nov 2010 12:05:24 -0700 Subject: Old deserialization can't deal with commas in flag fields. Making use of -version option on save oar command. Bumped archives version to 0.5; version < 0.5 generates flag fields without commas. Everything else is identical. --- .../Scenes/Serialization/SceneObjectSerializer.cs | 20 +++++++++++++++++--- 1 file changed, 17 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index e661ca9..7f37878 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs @@ -1135,7 +1135,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization writer.WriteElementString("GroupMask", sop.GroupMask.ToString()); writer.WriteElementString("EveryoneMask", sop.EveryoneMask.ToString()); writer.WriteElementString("NextOwnerMask", sop.NextOwnerMask.ToString()); - writer.WriteElementString("Flags", sop.Flags.ToString()); + WriteFlags(writer, "Flags", sop.Flags.ToString(), options); WriteUUID(writer, "CollisionSound", sop.CollisionSound, options); writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString()); if (sop.MediaUrl != null) @@ -1188,6 +1188,20 @@ namespace OpenSim.Region.Framework.Scenes.Serialization } + static void WriteFlags(XmlTextWriter writer, string name, string flagsStr, Dictionary options) + { + // Older versions of serialization can't cope with commas + if (options.ContainsKey("version")) + { + float version = 0.5F; + float.TryParse(options["version"].ToString(), out version); + if (version < 0.5) + flagsStr = flagsStr.Replace(",", ""); + } + + writer.WriteElementString(name, flagsStr); + } + static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv, Dictionary options) { if (tinv.Count > 0) // otherwise skip this @@ -1275,8 +1289,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization writer.WriteElementString("ProfileHollow", shp.ProfileHollow.ToString()); writer.WriteElementString("State", shp.State.ToString()); - writer.WriteElementString("ProfileShape", shp.ProfileShape.ToString()); - writer.WriteElementString("HollowShape", shp.HollowShape.ToString()); + WriteFlags(writer, "ProfileShape", shp.ProfileShape.ToString(), options); + WriteFlags(writer, "HollowShape", shp.HollowShape.ToString(), options); WriteUUID(writer, "SculptTexture", shp.SculptTexture, options); writer.WriteElementString("SculptType", shp.SculptType.ToString()); -- cgit v1.1