From 9e00e2ddecdafa489de0ae67b78cf6971e55fe80 Mon Sep 17 00:00:00 2001 From: Melanie Date: Mon, 23 Jul 2012 21:08:02 +0200 Subject: Change attachment handling to remove object from the scene first as per justincc's original work. Sample scripts before doing so. Also refactor some crucial common code and eliminate parameters that were only ever used with the same constant value. --- OpenSim/Region/Framework/Scenes/Scene.cs | 12 +----------- .../Scenes/Serialization/SceneObjectSerializer.cs | 18 ++++++++++++++++++ 2 files changed, 19 insertions(+), 11 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index f501828..ad9e91d 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -3461,17 +3461,7 @@ namespace OpenSim.Region.Framework.Scenes { if (AttachmentsModule != null) { - // Don't save attachments for HG visitors, it - // messes up their inventory. When a HG visitor logs - // out on a foreign grid, their attachments will be - // reloaded in the state they were in when they left - // the home grid. This is best anyway as the visited - // grid may use an incompatible script engine. - bool saveChanged - = avatar.PresenceType != PresenceType.Npc - && (UserManagementModule == null || UserManagementModule.IsLocalGridUser(avatar.UUID)); - - AttachmentsModule.DeRezAttachments(avatar, saveChanged, false); + AttachmentsModule.DeRezAttachments(avatar); } ForEachClient( diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 2372d6b..0d292e7 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs @@ -151,6 +151,24 @@ namespace OpenSim.Region.Framework.Scenes.Serialization ToOriginalXmlFormat(sceneObject, writer, doScriptStates, false); } + public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject, string scriptedState) + { + using (StringWriter sw = new StringWriter()) + { + using (XmlTextWriter writer = new XmlTextWriter(sw)) + { + writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty); + + ToOriginalXmlFormat(sceneObject, writer, false, true); + + writer.WriteRaw(scriptedState); + + writer.WriteEndElement(); + } + return sw.ToString(); + } + } + /// /// Serialize a scene object to the original xml format /// -- cgit v1.1