From 97bc5263de990ce80fc0adfbdb632ba8c5cbb77b Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Wed, 16 Oct 2013 07:52:30 -0700 Subject: varregion: move the compressed heighmap compression factor from Constants into TerrainData. Save compression factor with the terrain blob in the database. --- OpenSim/Region/Framework/Scenes/TerrainChannel.cs | 24 ++++++---------------- .../Region/Framework/Scenes/TerrainCompressor.cs | 2 +- 2 files changed, 7 insertions(+), 19 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs index 65e890f..6d245cb 100644 --- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs +++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs @@ -183,21 +183,6 @@ namespace OpenSim.Region.Framework.Scenes #endregion - /* - // To save space (especially for large regions), keep the height as a short integer - // that is coded as the float height times the compression factor (usually '100' - // to make for two decimal points). - public static short ToCompressedHeight(double pHeight) - { - return (short)(pHeight * Constants.TerrainCompression); - } - - public static float FromCompressedHeight(short pHeight) - { - return ((float)pHeight) / Constants.TerrainCompression; - } - */ - public TerrainChannel Copy() { TerrainChannel copy = new TerrainChannel(); @@ -280,13 +265,15 @@ namespace OpenSim.Region.Framework.Scenes public int SizeX; public int SizeY; public int SizeZ; + public float CompressionFactor; public short[] Map; - public TerrainChannelXMLPackage(int pX, int pY, int pZ, short[] pMap) + public TerrainChannelXMLPackage(int pX, int pY, int pZ, float pCompressionFactor, short[] pMap) { Version = 1; SizeX = pX; SizeY = pY; SizeZ = pZ; + CompressionFactor = pCompressionFactor; Map = pMap; } } @@ -294,7 +281,8 @@ namespace OpenSim.Region.Framework.Scenes // New terrain serialization format that includes the width and length. private void ToXml2(XmlWriter xmlWriter) { - TerrainChannelXMLPackage package = new TerrainChannelXMLPackage(Width, Height, Altitude, m_terrainData.GetCompressedMap()); + TerrainChannelXMLPackage package = new TerrainChannelXMLPackage(Width, Height, Altitude, m_terrainData.CompressionFactor, + m_terrainData.GetCompressedMap()); XmlSerializer serializer = new XmlSerializer(typeof(TerrainChannelXMLPackage)); serializer.Serialize(xmlWriter, package); } @@ -304,7 +292,7 @@ namespace OpenSim.Region.Framework.Scenes { XmlSerializer serializer = new XmlSerializer(typeof(TerrainChannelXMLPackage)); TerrainChannelXMLPackage package = (TerrainChannelXMLPackage)serializer.Deserialize(xmlReader); - m_terrainData = new HeightmapTerrainData(package.Map, package.SizeX, package.SizeY, package.SizeZ); + m_terrainData = new HeightmapTerrainData(package.Map, package.CompressionFactor, package.SizeX, package.SizeY, package.SizeZ); } // Fill the heightmap with the center bump terrain diff --git a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs index 511745d..e91c959 100644 --- a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs +++ b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs @@ -112,7 +112,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP // This is an intermediate step in converting terrain into a variable sized heightmap. Some of the // routines (like IClientAPI) only pass the float array of heights around. This entry // converts that legacy representation into the more compact represenation used in - // TerrainChannel. Someday fix the plumbing between here and the scene. + // TerrainData. Someday fix the plumbing between here and the scene. public static LayerDataPacket CreateLandPacket(TerrainData terrData, int patchX, int patchY) { int[] xPieces = new int[1]; -- cgit v1.1