From 877fe774ef718c96c65d9e56c1229338f94c78cb Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 28 May 2010 17:58:51 +0100 Subject: Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the object's corresponding single avatar update method, rather than calling the sceneviewer directly --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 2357c6b..b36b9bf 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -1278,10 +1278,13 @@ namespace OpenSim.Region.Framework.Scenes { m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) { - avatar.SceneViewer.QueuePartForUpdate(this); + AddFullUpdateToAvatar(avatar); }); } + /// + /// Tell the scene presence that it should send updates for this part to its client + /// public void AddFullUpdateToAvatar(ScenePresence presence) { presence.SceneViewer.QueuePartForUpdate(this); @@ -1302,7 +1305,7 @@ namespace OpenSim.Region.Framework.Scenes { m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) { - avatar.SceneViewer.QueuePartForUpdate(this); + AddTerseUpdateToAvatar(avatar); }); } -- cgit v1.1