From 8271528b1fe49d99cf5b64d3644864ba4aa097c1 Mon Sep 17 00:00:00 2001 From: Teravus Ovares (Dan Olivares) Date: Sat, 10 Oct 2009 04:01:36 -0400 Subject: * comment out the velocity test, using updates every 500 ms as set in ScenePresence.AddToPhysicalScene. * This causes time to be counted in ODECharacter and, when a collision occurs, the physics scene will report the collisions only if the the difference of last time it reported the collisions from now was more then the set ms. * This is cool because the time accrues while collisions are not taking place and when they do take place again, you get an immediate update. --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index e20b8f2..15fb11f 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -3420,8 +3420,10 @@ namespace OpenSim.Region.Framework.Scenes if (e == null) return; - if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) - UpdateMovementAnimations(); + //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) + // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents( + // as of this comment the interval is set in AddToPhysicalScene + UpdateMovementAnimations(); if (m_invulnerable) return; -- cgit v1.1