From 60553e62a3f576b8bf6ab88a83b2d4550bd69d2b Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 5 Mar 2010 23:18:47 +0000
Subject: refactor: begin to move attachments code into a region module
---
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 15 ----
OpenSim/Region/Framework/Scenes/Scene.cs | 8 +-
OpenSim/Region/Framework/Scenes/SceneGraph.cs | 86 +---------------------
3 files changed, 10 insertions(+), 99 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes')
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 5f3cd8c..474fba9 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1903,21 +1903,6 @@ namespace OpenSim.Region.Framework.Scenes
}
///
- /// Attach an object.
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- /// true if the object was successfully attached, false otherwise
- public bool AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent)
- {
- return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent);
- }
-
- ///
/// This registers the item as attached in a user's inventory
///
///
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index a880fe7..c83132f 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -307,6 +307,7 @@ namespace OpenSim.Region.Framework.Scenes
protected IXMLRPC m_xmlrpcModule;
protected IWorldComm m_worldCommModule;
+ public IAttachmentsModule AttachmentsModule { get; set; }
protected IAvatarFactory m_AvatarFactory;
public IAvatarFactory AvatarFactory
{
@@ -1215,6 +1216,7 @@ namespace OpenSim.Region.Framework.Scenes
m_worldCommModule = RequestModuleInterface();
XferManager = RequestModuleInterface();
m_AvatarFactory = RequestModuleInterface();
+ AttachmentsModule = RequestModuleInterface();
m_serialiser = RequestModuleInterface();
m_dialogModule = RequestModuleInterface();
m_capsModule = RequestModuleInterface();
@@ -2405,9 +2407,11 @@ namespace OpenSim.Region.Framework.Scenes
//grp.SetFromAssetID(grp.RootPart.LastOwnerID);
m_log.DebugFormat(
"[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition);
+
+ if (AttachmentsModule != null)
+ AttachmentsModule.AttachObject(
+ sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
- AttachObject(
- sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
grp.SendGroupFullUpdate();
}
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 22613e9..48744d7 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -504,7 +504,7 @@ namespace OpenSim.Region.Framework.Scenes
return;
// Calls attach with a Zero position
- if (AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
+ if (m_parentScene.AttachmentsModule.AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
{
m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
@@ -547,8 +547,10 @@ namespace OpenSim.Region.Framework.Scenes
if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
tainted = true;
- AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
+ m_parentScene.AttachmentsModule.AttachObject(
+ remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
//objatt.ScheduleGroupForFullUpdate();
+
if (tainted)
objatt.HasGroupChanged = true;
@@ -605,86 +607,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
- ///
- /// Attach a scene object to an avatar.
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- /// true if the attachment was successful, false otherwise
- protected internal bool AttachObject(
- IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
- {
- SceneObjectGroup group = GetGroupByPrim(objectLocalID);
- if (group != null)
- {
- if (m_parentScene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
- {
- // If the attachment point isn't the same as the one previously used
- // set it's offset position = 0 so that it appears on the attachment point
- // and not in a weird location somewhere unknown.
- if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
- {
- attachPos = Vector3.Zero;
- }
-
- // AttachmentPt 0 means the client chose to 'wear' the attachment.
- if (AttachmentPt == 0)
- {
- // Check object for stored attachment point
- AttachmentPt = (uint)group.GetAttachmentPoint();
- }
-
- // if we still didn't find a suitable attachment point.......
- if (AttachmentPt == 0)
- {
- // Stick it on left hand with Zero Offset from the attachment point.
- AttachmentPt = (uint)AttachmentPoint.LeftHand;
- attachPos = Vector3.Zero;
- }
-
- group.SetAttachmentPoint((byte)AttachmentPt);
- group.AbsolutePosition = attachPos;
-
- // Saves and gets itemID
- UUID itemId;
-
- if (group.GetFromItemID() == UUID.Zero)
- {
- m_parentScene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId);
- }
- else
- {
- itemId = group.GetFromItemID();
- }
-
- m_parentScene.AttachObject(remoteClient, AttachmentPt, itemId, group);
-
- group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
- // In case it is later dropped again, don't let
- // it get cleaned up
- //
- group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
- group.HasGroupChanged = false;
- }
- else
- {
- remoteClient.SendAgentAlertMessage("You don't have sufficient permissions to attach this object", false);
- return false;
- }
- }
- else
- {
- m_log.DebugFormat("[SCENE GRAPH]: AttachObject found no such scene object {0}", objectLocalID);
- return false;
- }
-
- return true;
- }
-
protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance)
{
ScenePresence newAvatar = null;
--
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