From 60553e62a3f576b8bf6ab88a83b2d4550bd69d2b Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 5 Mar 2010 23:18:47 +0000 Subject: refactor: begin to move attachments code into a region module --- OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 15 ---- OpenSim/Region/Framework/Scenes/Scene.cs | 8 +- OpenSim/Region/Framework/Scenes/SceneGraph.cs | 86 +--------------------- 3 files changed, 10 insertions(+), 99 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 5f3cd8c..474fba9 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -1903,21 +1903,6 @@ namespace OpenSim.Region.Framework.Scenes } /// - /// Attach an object. - /// - /// - /// - /// - /// - /// - /// - /// true if the object was successfully attached, false otherwise - public bool AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent) - { - return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent); - } - - /// /// This registers the item as attached in a user's inventory /// /// diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index a880fe7..c83132f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -307,6 +307,7 @@ namespace OpenSim.Region.Framework.Scenes protected IXMLRPC m_xmlrpcModule; protected IWorldComm m_worldCommModule; + public IAttachmentsModule AttachmentsModule { get; set; } protected IAvatarFactory m_AvatarFactory; public IAvatarFactory AvatarFactory { @@ -1215,6 +1216,7 @@ namespace OpenSim.Region.Framework.Scenes m_worldCommModule = RequestModuleInterface(); XferManager = RequestModuleInterface(); m_AvatarFactory = RequestModuleInterface(); + AttachmentsModule = RequestModuleInterface(); m_serialiser = RequestModuleInterface(); m_dialogModule = RequestModuleInterface(); m_capsModule = RequestModuleInterface(); @@ -2405,9 +2407,11 @@ namespace OpenSim.Region.Framework.Scenes //grp.SetFromAssetID(grp.RootPart.LastOwnerID); m_log.DebugFormat( "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); + + if (AttachmentsModule != null) + AttachmentsModule.AttachObject( + sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false); - AttachObject( - sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false); RootPrim.RemFlag(PrimFlags.TemporaryOnRez); grp.SendGroupFullUpdate(); } diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 22613e9..48744d7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -504,7 +504,7 @@ namespace OpenSim.Region.Framework.Scenes return; // Calls attach with a Zero position - if (AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false)) + if (m_parentScene.AttachmentsModule.AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false)) { m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId); @@ -547,8 +547,10 @@ namespace OpenSim.Region.Framework.Scenes if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint()) tainted = true; - AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false); + m_parentScene.AttachmentsModule.AttachObject( + remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false); //objatt.ScheduleGroupForFullUpdate(); + if (tainted) objatt.HasGroupChanged = true; @@ -605,86 +607,6 @@ namespace OpenSim.Region.Framework.Scenes } } - /// - /// Attach a scene object to an avatar. - /// - /// - /// - /// - /// - /// - /// - /// true if the attachment was successful, false otherwise - protected internal bool AttachObject( - IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent) - { - SceneObjectGroup group = GetGroupByPrim(objectLocalID); - if (group != null) - { - if (m_parentScene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId)) - { - // If the attachment point isn't the same as the one previously used - // set it's offset position = 0 so that it appears on the attachment point - // and not in a weird location somewhere unknown. - if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint()) - { - attachPos = Vector3.Zero; - } - - // AttachmentPt 0 means the client chose to 'wear' the attachment. - if (AttachmentPt == 0) - { - // Check object for stored attachment point - AttachmentPt = (uint)group.GetAttachmentPoint(); - } - - // if we still didn't find a suitable attachment point....... - if (AttachmentPt == 0) - { - // Stick it on left hand with Zero Offset from the attachment point. - AttachmentPt = (uint)AttachmentPoint.LeftHand; - attachPos = Vector3.Zero; - } - - group.SetAttachmentPoint((byte)AttachmentPt); - group.AbsolutePosition = attachPos; - - // Saves and gets itemID - UUID itemId; - - if (group.GetFromItemID() == UUID.Zero) - { - m_parentScene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId); - } - else - { - itemId = group.GetFromItemID(); - } - - m_parentScene.AttachObject(remoteClient, AttachmentPt, itemId, group); - - group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent); - // In case it is later dropped again, don't let - // it get cleaned up - // - group.RootPart.RemFlag(PrimFlags.TemporaryOnRez); - group.HasGroupChanged = false; - } - else - { - remoteClient.SendAgentAlertMessage("You don't have sufficient permissions to attach this object", false); - return false; - } - } - else - { - m_log.DebugFormat("[SCENE GRAPH]: AttachObject found no such scene object {0}", objectLocalID); - return false; - } - - return true; - } - protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance) { ScenePresence newAvatar = null; -- cgit v1.1