From 5f5c65e4bae1f2a84d6972697d0413137f6b1da1 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 13 Aug 2010 20:34:46 +0100
Subject: refactor: move more map tile generation code from scene to
IWorldMapModule
---
OpenSim/Region/Framework/Scenes/Scene.cs | 27 ---------------------------
1 file changed, 27 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes')
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index afdb95b..4d5c1e7 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1812,33 +1812,6 @@ namespace OpenSim.Region.Framework.Scenes
}
- ///
- /// Create a terrain texture for this scene
- ///
- public void CreateTerrainTexture()
- {
- //create a texture asset of the terrain
- IMapImageGenerator terrain = RequestModuleInterface();
-
- // Cannot create a map for a nonexistant heightmap yet.
- if (Heightmap == null)
- return;
-
- if (terrain == null)
- return;
-
- byte[] data = terrain.WriteJpeg2000Image("defaultstripe.png");
- if (data != null)
- {
- IWorldMapModule mapModule = RequestModuleInterface();
-
- if (mapModule != null)
- mapModule.RegenerateMaptile(data);
- else
- m_log.DebugFormat("[SCENE]: MapModule is null, can't save maptile");
- }
- }
-
#endregion
#region Load Land
--
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