From 4ffe936ba837eb47dc235317a54f5fa16af514ce Mon Sep 17 00:00:00 2001 From: Teravus Ovares (Dan Olivares) Date: Sat, 10 Oct 2009 03:53:53 -0400 Subject: * Make ODECharacter respect the scene's requested collision update time * Set the Scene collision update time to 500 ms --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index af85424..e9040e9 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -3409,7 +3409,7 @@ namespace OpenSim.Region.Framework.Scenes scene.AddPhysicsActorTaint(m_physicsActor); //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; - m_physicsActor.SubscribeEvents(1000); + m_physicsActor.SubscribeEvents(500); m_physicsActor.LocalID = LocalId; } -- cgit v1.1