From 41c883ea47105d04087fb173047b6cd7e17be40d Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Wed, 25 Feb 2009 11:01:38 +0000 Subject: * Refactored SOP.FolderID weirdness by removing calls to empty setter. YEs, I do realize the setter has to be there for legacy reasons, but since the calls will never acually DO anyhting, I'm removing them. * So, SOP.FolderID is actually a cruft field that should be removed. --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 1470191..5b0480f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -375,13 +375,15 @@ namespace OpenSim.Region.Framework.Scenes } /// + /// A relic from when we we thought that prims contained folder objects. In + /// reality, prim == folder /// Exposing this is not particularly good, but it's one of the least evils at the moment to see /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim. /// public UUID FolderID { get { return UUID; } - set { } // Don't allow assignment, or legacy prims wil b0rk + set { } // Don't allow assignment, or legacy prims wil b0rk - but we need the setter for legacy serialization. } /// -- cgit v1.1