From 39a748b47a5eb8020f167287c84a91bee0881cca Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 13 Aug 2010 20:23:53 +0100 Subject: refactor: Use SOP.Flags rather than SOP.ObjectFlags --- OpenSim/Region/Framework/Scenes/Scene.cs | 6 +++--- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 6 +++--- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 12 ++++++------ 3 files changed, 12 insertions(+), 12 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 0eb28f4..afdb95b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -1897,7 +1897,7 @@ namespace OpenSim.Region.Framework.Scenes AddRestoredSceneObject(group, true, true); SceneObjectPart rootPart = group.GetChildPart(group.UUID); - rootPart.ObjectFlags &= ~(uint)PrimFlags.Scripted; + rootPart.Flags &= ~PrimFlags.Scripted; rootPart.TrimPermissions(); group.CheckSculptAndLoad(); //rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); @@ -2184,7 +2184,7 @@ namespace OpenSim.Region.Framework.Scenes foreach (SceneObjectPart part in group.Children.Values) { - if (part.IsJoint() && ((part.ObjectFlags&(uint)PrimFlags.Physics) != 0)) + if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0)) { PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed? } @@ -4852,7 +4852,7 @@ namespace OpenSim.Region.Framework.Scenes } // turn the proxy non-physical, which also stops its client-side interpolation - bool wasUsingPhysics = ((jointProxyObject.ObjectFlags & (uint)PrimFlags.Physics) != 0); + bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); if (wasUsingPhysics) { jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 3670080..117f869 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -1322,9 +1322,9 @@ namespace OpenSim.Region.Framework.Scenes public void aggregateScriptEvents() { - uint objectflagupdate=(uint)RootPart.GetEffectiveObjectFlags(); + PrimFlags objectflagupdate = (PrimFlags)RootPart.GetEffectiveObjectFlags(); - scriptEvents aggregateScriptEvents=0; + scriptEvents aggregateScriptEvents = 0; lock (m_parts) { @@ -1333,7 +1333,7 @@ namespace OpenSim.Region.Framework.Scenes if (part == null) continue; if (part != RootPart) - part.ObjectFlags = objectflagupdate; + part.Flags = objectflagupdate; aggregateScriptEvents |= part.AggregateScriptEvents; } } diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 33aa8ee..2ad4223 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -1324,7 +1324,7 @@ namespace OpenSim.Region.Framework.Scenes public void AddFlag(PrimFlags flag) { // PrimFlags prevflag = Flags; - if ((ObjectFlags & (uint) flag) == 0) + if ((Flags & flag) == 0) { //m_log.Debug("Adding flag: " + ((PrimFlags) flag).ToString()); Flags |= flag; @@ -1607,7 +1607,7 @@ namespace OpenSim.Region.Framework.Scenes dupe.Velocity = new Vector3(0, 0, 0); dupe.Acceleration = new Vector3(0, 0, 0); dupe.AngularVelocity = new Vector3(0, 0, 0); - dupe.ObjectFlags = ObjectFlags; + dupe.Flags = Flags; dupe._ownershipCost = _ownershipCost; dupe._objectSaleType = _objectSaleType; @@ -1644,7 +1644,7 @@ namespace OpenSim.Region.Framework.Scenes m_parentGroup.Scene.AssetService.Get(dupe.m_shape.SculptTexture.ToString(), dupe, AssetReceived); } - bool UsePhysics = ((dupe.ObjectFlags & (uint)PrimFlags.Physics) != 0); + bool UsePhysics = ((dupe.Flags & PrimFlags.Physics) != 0); dupe.DoPhysicsPropertyUpdate(UsePhysics, true); } @@ -4271,9 +4271,9 @@ namespace OpenSim.Region.Framework.Scenes public void UpdatePrimFlags(bool UsePhysics, bool IsTemporary, bool IsPhantom, bool IsVD) { - bool wasUsingPhysics = ((ObjectFlags & (uint) PrimFlags.Physics) != 0); - bool wasTemporary = ((ObjectFlags & (uint)PrimFlags.TemporaryOnRez) != 0); - bool wasPhantom = ((ObjectFlags & (uint)PrimFlags.Phantom) != 0); + bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0); + bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0); + bool wasPhantom = ((Flags & PrimFlags.Phantom) != 0); bool wasVD = VolumeDetectActive; if ((UsePhysics == wasUsingPhysics) && (wasTemporary == IsTemporary) && (wasPhantom == IsPhantom) && (IsVD==wasVD)) -- cgit v1.1