From 37ae6451f9ddb2e07402a5e79a9ab58668781104 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 3 Oct 2011 23:25:09 +0100 Subject: Remove vestigal RegionStatus.SlaveScene. This appears to be code clutter since the code that uses this has long gone. --- OpenSim/Region/Framework/Scenes/Scene.cs | 87 +++++++++++++++----------------- 1 file changed, 42 insertions(+), 45 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index eadec09..88b682b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -1278,56 +1278,53 @@ namespace OpenSim.Region.Framework.Scenes tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS); } - if (RegionStatus != RegionStatus.SlaveScene) + if (Frame % m_update_events == 0) { - if (Frame % m_update_events == 0) - { - int evMS = Util.EnvironmentTickCount(); - UpdateEvents(); - eventMS = Util.EnvironmentTickCountSubtract(evMS); ; - } - - if (Frame % m_update_backup == 0) - { - int backMS = Util.EnvironmentTickCount(); - UpdateStorageBackup(); - backupMS = Util.EnvironmentTickCountSubtract(backMS); - } - - if (Frame % m_update_terrain == 0) - { - int terMS = Util.EnvironmentTickCount(); - UpdateTerrain(); - terrainMS = Util.EnvironmentTickCountSubtract(terMS); - } + int evMS = Util.EnvironmentTickCount(); + UpdateEvents(); + eventMS = Util.EnvironmentTickCountSubtract(evMS); ; + } - //if (Frame % m_update_land == 0) - //{ - // int ldMS = Util.EnvironmentTickCount(); - // UpdateLand(); - // landMS = Util.EnvironmentTickCountSubtract(ldMS); - //} + if (Frame % m_update_backup == 0) + { + int backMS = Util.EnvironmentTickCount(); + UpdateStorageBackup(); + backupMS = Util.EnvironmentTickCountSubtract(backMS); + } - frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); - otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; - lastCompletedFrame = Util.EnvironmentTickCount(); - - // if (Frame%m_update_avatars == 0) - // UpdateInWorldTime(); - StatsReporter.AddPhysicsFPS(physicsFPS); - StatsReporter.AddTimeDilation(TimeDilation); - StatsReporter.AddFPS(1); - StatsReporter.SetRootAgents(m_sceneGraph.GetRootAgentCount()); - StatsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount()); - StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount()); - StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount()); - StatsReporter.addFrameMS(frameMS); - StatsReporter.addPhysicsMS(physicsMS + physicsMS2); - StatsReporter.addOtherMS(otherMS); - StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount()); - StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); + if (Frame % m_update_terrain == 0) + { + int terMS = Util.EnvironmentTickCount(); + UpdateTerrain(); + terrainMS = Util.EnvironmentTickCountSubtract(terMS); } + //if (Frame % m_update_land == 0) + //{ + // int ldMS = Util.EnvironmentTickCount(); + // UpdateLand(); + // landMS = Util.EnvironmentTickCountSubtract(ldMS); + //} + + frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); + otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; + lastCompletedFrame = Util.EnvironmentTickCount(); + + // if (Frame%m_update_avatars == 0) + // UpdateInWorldTime(); + StatsReporter.AddPhysicsFPS(physicsFPS); + StatsReporter.AddTimeDilation(TimeDilation); + StatsReporter.AddFPS(1); + StatsReporter.SetRootAgents(m_sceneGraph.GetRootAgentCount()); + StatsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount()); + StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount()); + StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount()); + StatsReporter.addFrameMS(frameMS); + StatsReporter.addPhysicsMS(physicsMS + physicsMS2); + StatsReporter.addOtherMS(otherMS); + StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount()); + StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); + if (LoginsDisabled && Frame == 20) { // In 99.9% of cases it is a bad idea to manually force garbage collection. However, -- cgit v1.1