From 1c752296bfc25ca709117ad1c557aff2b6097ffb Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Mon, 24 Aug 2015 18:40:28 +0100 Subject: change internal representation of terrain from int to ushort. This will suporte height from 0 to 655.53m that includes SL limits ( still need to add code to trap eventual negative values from dbs or user input) --- OpenSim/Region/Framework/Scenes/TerrainChannel.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs index 684029d..2dab246 100644 --- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs +++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs @@ -363,8 +363,8 @@ namespace OpenSim.Region.Framework.Scenes public int SizeY; public int SizeZ; public float CompressionFactor; - public int[] Map; - public TerrainChannelXMLPackage(int pX, int pY, int pZ, float pCompressionFactor, int[] pMap) + public ushort[] Map; + public TerrainChannelXMLPackage(int pX, int pY, int pZ, float pCompressionFactor, ushort[] pMap) { Version = 1; SizeX = pX; -- cgit v1.1