From 74e5fe5aa94aa338c0e574553ccabd42a93b0bbd Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 23 Aug 2010 22:24:23 +0100 Subject: Remove various warnings and improve logging messages. No functional changes. --- OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 4d84018..4e0ddcb 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -945,7 +945,6 @@ namespace OpenSim.Region.Framework.Scenes private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId) { - Console.WriteLine("CreateAgentInventoryItemFromTask"); TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId); if (null == taskItem) @@ -1016,7 +1015,10 @@ namespace OpenSim.Region.Framework.Scenes /// public InventoryItemBase MoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, SceneObjectPart part, UUID itemId) { - m_log.Info("Adding task inventory"); + m_log.DebugFormat( + "[PRIM INVENTORY]: Adding item {0} from {1} to folder {2} for {3}", + itemId, part.Name, folderId, remoteClient.Name); + InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(remoteClient.AgentId, part, itemId); if (agentItem == null) -- cgit v1.1 From 1d01c910951c09aa348e4fb407226fb3fcf35288 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 23 Aug 2010 23:21:44 +0100 Subject: minor: some doc for the MoveTaskInventoryItem method in Scene.Inventory.cs --- OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 4e0ddcb..241e100 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -1084,7 +1084,11 @@ namespace OpenSim.Region.Framework.Scenes /// MoveTaskInventoryItem /// /// - /// + /// + /// The user inventory folder to move (or copy) the item to. If null, then the most + /// suitable system folder is used (e.g. the Objects folder for objects). If there is no suitable folder, then + /// the item is placed in the user's root inventory folder + /// /// /// public InventoryItemBase MoveTaskInventoryItem(UUID avatarId, UUID folderId, SceneObjectPart part, UUID itemId) -- cgit v1.1