From 1b5c41c14ad11325be249ea1cce3c65d4d6a89be Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 16 Jan 2013 00:12:40 +0000
Subject: Implement co-operative script termination if termination comes during
a script wait event (llSleep(), etc.)
This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
---
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 26 +++++++++++++++++++---
1 file changed, 23 insertions(+), 3 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes')
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 5c8b097..92bf85a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1738,6 +1738,21 @@ namespace OpenSim.Region.Framework.Scenes
/// The part where the script was rezzed if successful. False otherwise.
public SceneObjectPart RezNewScript(UUID agentID, InventoryItemBase itemBase)
{
+ return RezNewScript(
+ agentID,
+ itemBase,
+ "default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}");
+ }
+
+ ///
+ /// Rez a new script from nothing with given script text.
+ ///
+ ///
+ /// Template item.
+ ///
+ /// The part where the script was rezzed if successful. False otherwise.
+ public SceneObjectPart RezNewScript(UUID agentID, InventoryItemBase itemBase, string scriptText)
+ {
// The part ID is the folder ID!
SceneObjectPart part = GetSceneObjectPart(itemBase.Folder);
if (part == null)
@@ -1757,9 +1772,14 @@ namespace OpenSim.Region.Framework.Scenes
return null;
}
- AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType,
- Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"),
- agentID);
+ AssetBase asset
+ = CreateAsset(
+ itemBase.Name,
+ itemBase.Description,
+ (sbyte)itemBase.AssetType,
+ Encoding.ASCII.GetBytes(scriptText),
+ agentID);
+
AssetService.Store(asset);
TaskInventoryItem taskItem = new TaskInventoryItem();
--
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