From 18652eb87ef0613b66664059581f991448d76af4 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 16 Jul 2011 01:36:27 +0100 Subject: Fix physics proxy regeneration when a mesh with more than one submesh is resized Addresses http://opensimulator.org/mantis/view.php?id=5584 --- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 12 ++++++++++++ OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 9 ++++++++- 2 files changed, 20 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 0fbd746..fd5f1b0 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -2662,13 +2662,18 @@ namespace OpenSim.Region.Framework.Scenes SceneObjectPart part = GetChildPart(localID); if (part != null) { +// m_log.DebugFormat( +// "[SCENE OBJECT GROUP]: Group resizing {0} {1} from {2} to {3}", Name, localID, part.Scale, scale); + part.IgnoreUndoUpdate = true; + if (scale.X > m_scene.m_maxNonphys) scale.X = m_scene.m_maxNonphys; if (scale.Y > m_scene.m_maxNonphys) scale.Y = m_scene.m_maxNonphys; if (scale.Z > m_scene.m_maxNonphys) scale.Z = m_scene.m_maxNonphys; + if (part.PhysActor != null && part.PhysActor.IsPhysical) { if (scale.X > m_scene.m_maxPhys) @@ -2780,7 +2785,14 @@ namespace OpenSim.Region.Framework.Scenes newSize.Z *= z; obPart.Resize(newSize); obPart.UpdateOffSet(currentpos); + + if (obPart.PhysActor != null) + { + obPart.PhysActor.Size = newSize; + m_scene.PhysicsScene.AddPhysicsActorTaint(obPart.PhysActor); + } } + obPart.IgnoreUndoUpdate = false; obPart.StoreUndoState(); } diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 7604510..96dc82b8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -2839,6 +2839,8 @@ namespace OpenSim.Region.Framework.Scenes /// public void Resize(Vector3 scale) { +// m_log.DebugFormat("[SCENE OBJECT PART]: Resizing {0} {1} to {2}", Name, LocalId, scale); + StoreUndoState(); m_shape.Scale = scale; @@ -2976,6 +2978,11 @@ namespace OpenSim.Region.Framework.Scenes } } + /// + /// Sets sculpt and mesh data, and tells the physics engine to process the change. + /// + /// Texture id of the mesh. XXX: Redundant since this is also in AssetBase + /// The mesh itself. public void SculptTextureCallback(UUID textureID, AssetBase texture) { if (m_shape.SculptEntry) @@ -4613,7 +4620,7 @@ namespace OpenSim.Region.Framework.Scenes /// public void CheckSculptAndLoad() { -// m_log.Debug("Processing CheckSculptAndLoad for {0} {1}", Name, LocalId); +// m_log.DebugFormat("Processing CheckSculptAndLoad for {0} {1}", Name, LocalId); if (ParentGroup.IsDeleted) return; -- cgit v1.1