From 179724b4fcc063adb67556bcb5997b2de663e348 Mon Sep 17 00:00:00 2001 From: Dahlia Trimble Date: Fri, 29 May 2009 08:57:10 +0000 Subject: some clean up of sculpt map caching code remove a redundant debug message --- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 4446fa4..06c4d6b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -2970,12 +2970,13 @@ namespace OpenSim.Region.Framework.Scenes // check if a previously decoded sculpt map has been cached if (File.Exists(System.IO.Path.Combine("j2kDecodeCache", "smap_" + part.Shape.SculptTexture.ToString()))) { - m_log.Debug("[SCULPT]: found cached sculpt map - calling AssetReceived"); part.SculptTextureCallback(part.Shape.SculptTexture, null); } else + { m_scene.AssetService.Get( part.Shape.SculptTexture.ToString(), part, AssetReceived); + } } } } -- cgit v1.1