From 15a514fcbc8f7447fc3a5997b6bbc2fe35974c9a Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 26 Aug 2011 23:06:41 +0100 Subject: refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar This does a tiny bit to reduce code complexity, memory requirement and the cpu time of pointlessly setting this field to the same value in every SOP --- OpenSim/Region/Framework/Scenes/Prioritizer.cs | 7 +++---- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 12 ++++++++++-- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 5 +---- 3 files changed, 14 insertions(+), 10 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index 4595a29..2a76755 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs @@ -116,14 +116,13 @@ namespace OpenSim.Region.Framework.Scenes return priority; } - private uint GetPriorityByTime(IClientAPI client, ISceneEntity entity) { // And anything attached to this avatar gets top priority as well if (entity is SceneObjectPart) { SceneObjectPart sop = (SceneObjectPart)entity; - if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.RootPart.AttachedAvatar) + if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar) return 1; } @@ -136,7 +135,7 @@ namespace OpenSim.Region.Framework.Scenes if (entity is SceneObjectPart) { SceneObjectPart sop = (SceneObjectPart)entity; - if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.RootPart.AttachedAvatar) + if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar) return 1; } @@ -149,7 +148,7 @@ namespace OpenSim.Region.Framework.Scenes if (entity is SceneObjectPart) { SceneObjectPart sop = (SceneObjectPart)entity; - if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.RootPart.AttachedAvatar) + if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar) return 1; } diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index e3b8fc8..fada688 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -169,6 +169,14 @@ namespace OpenSim.Region.Framework.Scenes } /// + /// The avatar to which this scene object is attached. + /// + /// + /// If we're not attached to an avatar then this is UUID.Zero + /// + public UUID AttachedAvatar { get; set; } + + /// /// Is this scene object phantom? /// /// @@ -1540,7 +1548,7 @@ namespace OpenSim.Region.Framework.Scenes { if (IsAttachment) { - ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); + ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); if (avatar != null) { avatar.PushForce(impulse); @@ -1622,7 +1630,7 @@ namespace OpenSim.Region.Framework.Scenes { if (IsAttachment) { - ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); + ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); if (avatar != null) { avatar.MoveToTarget(target, false); diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index a0e87d0..e510611 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -221,9 +221,6 @@ namespace OpenSim.Region.Framework.Scenes public scriptEvents AggregateScriptEvents; - public UUID AttachedAvatar; - - public Vector3 AttachedPos; @@ -728,7 +725,7 @@ namespace OpenSim.Region.Framework.Scenes if (IsAttachment) { - ScenePresence sp = m_parentGroup.Scene.GetScenePresence(AttachedAvatar); + ScenePresence sp = m_parentGroup.Scene.GetScenePresence(ParentGroup.AttachedAvatar); if (sp != null) return sp.AbsolutePosition; } -- cgit v1.1