From 9208fb5d543e5dd226d8d900c78a5056fea4f022 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 4 Dec 2014 23:55:59 +0000
Subject: refactor: Make IteratingUUIDGatherer take a dictionary in its
constructor like UUIDGatherer, so we can deal with future cases where the
dictionary may already be pre-populated.
---
OpenSim/Region/Framework/Scenes/UuidGatherer.cs | 32 ++++++++++++++++++-------
1 file changed, 23 insertions(+), 9 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes/UuidGatherer.cs')
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index 2450cdb..cacacf8 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -648,6 +648,15 @@ namespace OpenSim.Region.Framework.Scenes
}
}
+ ///
+ /// Gather uuids for a given entity.
+ ///
+ ///
+ /// This does a deep inspection of the entity to retrieve all the assets it uses (whether as textures, as scripts
+ /// contained in inventory, as scripts contained in objects contained in another object's inventory, etc. Assets
+ /// are only retrieved when they are necessary to carry out the inspection (i.e. a serialized object needs to be
+ /// retrieved to work out which assets it references).
+ ///
public class IteratingUuidGatherer
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -678,20 +687,25 @@ namespace OpenSim.Region.Framework.Scenes
protected Queue m_assetUuidsToInspect;
- public IteratingUuidGatherer(IAssetService assetService)
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ ///
+ /// Asset service.
+ ///
+ ///
+ /// Gathered UUIDs will be collected in this dictinaory.
+ /// It can be pre-populated if you want to stop the gatherer from analyzing assets that have already been fetched and inspected.
+ ///
+ public IteratingUuidGatherer(IAssetService assetService, IDictionary collector)
{
m_assetService = assetService;
- m_gatheredAssetUuids = new Dictionary();
+ m_gatheredAssetUuids = collector;
// FIXME: Not efficient for searching, can improve.
m_assetUuidsToInspect = new Queue();
}
- public IDictionary GetGatheredUuids()
- {
- return new Dictionary(m_gatheredAssetUuids);
- }
-
public bool AddAssetUuidToInspect(UUID uuid)
{
if (m_assetUuidsToInspect.Contains(uuid))
@@ -1147,8 +1161,8 @@ namespace OpenSim.Region.Framework.Scenes
protected string m_assetServerURL;
- public IteratingHGUuidGatherer(IAssetService assetService, string assetServerURL)
- : base(assetService)
+ public IteratingHGUuidGatherer(IAssetService assetService, string assetServerURL, IDictionary collector)
+ : base(assetService, collector)
{
m_assetServerURL = assetServerURL;
if (!m_assetServerURL.EndsWith("/") && !m_assetServerURL.EndsWith("="))
--
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