From 74ef1ed36f234d93aa3d58b1602344bcb3e00d6e Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 21 May 2010 19:36:39 +0100 Subject: add prim item and test asset save in save oar unit test --- OpenSim/Region/Framework/Scenes/UuidGatherer.cs | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/UuidGatherer.cs') diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index 0ec3cc3..e3965ce 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs @@ -123,8 +123,8 @@ namespace OpenSim.Region.Framework.Scenes foreach (SceneObjectPart part in sceneObject.GetParts()) { - //m_log.DebugFormat( - // "[ARCHIVER]: Getting part {0}, {1} for object {2}", part.Name, part.UUID, sceneObject.UUID); +// m_log.DebugFormat( +// "[ARCHIVER]: Getting part {0}, {1} for object {2}", part.Name, part.UUID, sceneObject.UUID); try { @@ -155,7 +155,9 @@ namespace OpenSim.Region.Framework.Scenes // Now analyze this prim's inventory items to preserve all the uuids that they reference foreach (TaskInventoryItem tii in taskDictionary.Values) { - //m_log.DebugFormat("[ARCHIVER]: Analysing item asset type {0}", tii.Type); +// m_log.DebugFormat( +// "[ARCHIVER]: Analysing item {0} asset type {1} in {2} {3}", +// tii.Name, tii.Type, part.Name, part.UUID); if (!assetUuids.ContainsKey(tii.AssetID)) GatherAssetUuids(tii.AssetID, (AssetType)tii.Type, assetUuids); -- cgit v1.1