From 0d0bfa4dcd2fe61a489abc39e53755762d759490 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 2 Feb 2013 03:02:04 +0000 Subject: minor: change comment about assuming script references are textures in UuidGatherer since this is no longer the behaviour. --- OpenSim/Region/Framework/Scenes/UuidGatherer.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/UuidGatherer.cs') diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index c7cec41..ad33607 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs @@ -264,7 +264,8 @@ namespace OpenSim.Region.Framework.Scenes UUID uuid = new UUID(uuidMatch.Value); // m_log.DebugFormat("[ARCHIVER]: Recording {0} in text", uuid); - // Assume AssetIDs embedded are textures. + // Embedded asset references (if not false positives) could be for many types of asset, so we will + // label these as unknown. assetUuids[uuid] = AssetType.Unknown; } } -- cgit v1.1