From dfa19e23f03643762a10677203c088161a99557e Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 8 Feb 2012 21:58:59 +0000 Subject: Stop a scene object from attempting to link with itself (which results in an exception and constant complaints in v3 viewers). Aims to address http://opensimulator.org/mantis/view.php?id=5878 --- .../Scenes/Tests/SceneObjectLinkingTests.cs | 23 +++++++++++++++++++--- 1 file changed, 20 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Tests') diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs index a2332bb..be5b4a8 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs @@ -39,14 +39,31 @@ using log4net; namespace OpenSim.Region.Framework.Scenes.Tests { - /// - /// Linking tests - /// [TestFixture] public class SceneObjectLinkingTests { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + /// + /// Links to self should be ignored. + /// + [Test] + public void TestLinkToSelf() + { + TestHelpers.InMethod(); + + UUID ownerId = TestHelpers.ParseTail(0x1); + int nParts = 3; + + TestScene scene = SceneHelpers.SetupScene(); + SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(nParts, ownerId, "TestLinkToSelf_", 0x10); + scene.AddSceneObject(sog1); + scene.LinkObjects(ownerId, sog1.LocalId, new List() { sog1.Parts[1].LocalId }); +// sog1.LinkToGroup(sog1); + + Assert.That(sog1.Parts.Length, Is.EqualTo(nParts)); + } + [Test] public void TestLinkDelink2SceneObjects() { -- cgit v1.1