From c34fcae3f32c7154ab93b4974991c959d4ad3955 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Fri, 24 Jun 2016 12:27:45 -0700 Subject: Added a test for checking permissions in inventory items that are transferred. This is a work in progress. All permission assertions are commented for now. Will get back to this later when permissions are fixed by Melanie. --- .../Framework/Scenes/Tests/UserInventoryTests.cs | 66 ++++++++++++++++++++-- 1 file changed, 62 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Tests') diff --git a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs index 8250e6c..75b073d 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs @@ -38,10 +38,7 @@ using OpenMetaverse; using OpenMetaverse.Assets; using OpenSim.Framework; using OpenSim.Region.Framework.Scenes; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver; -using OpenSim.Region.CoreModules.World.Serialiser; -using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; +using OpenSim.Region.CoreModules.Framework.InventoryAccess; using OpenSim.Services.Interfaces; using OpenSim.Tests.Common; @@ -138,5 +135,66 @@ namespace OpenSim.Region.Framework.Tests Assert.That(reretrievedFolders.Count, Is.EqualTo(2)); } + + // Work in Progress test. All Assertions pertaining permissions are commented for now. + [Test] + public void TestGiveInventoryItemFullPerms() + { + TestHelpers.InMethod(); + + List modules = new List(); + IConfigSource config = DefaultConfig(modules); + Scene scene = new SceneHelpers().SetupScene("Inventory Permissions", UUID.Random(), 1000, 1000, config); + SceneHelpers.SetupSceneModules(scene, config, modules.ToArray()); + + UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); + UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002)); + ScenePresence sp1 = SceneHelpers.AddScenePresence(scene, user1.PrincipalID); + ScenePresence sp2 = SceneHelpers.AddScenePresence(scene, user2.PrincipalID); + + InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "SomeObject", user1.PrincipalID, InventoryType.Object); + // Set All perms in inventory + item1.NextPermissions = (uint)OpenMetaverse.PermissionMask.All; + scene.UpdateInventoryItemAsset(sp1.ControllingClient, UUID.Zero, item1.ID, item1); + //Assert.That((item1.NextPermissions & (uint)OpenMetaverse.PermissionMask.All) == (uint)OpenMetaverse.PermissionMask.All); + + string message; + + InventoryItemBase retrievedItem1 = scene.GiveInventoryItem(user2.PrincipalID, user1.PrincipalID, item1.ID, out message); + Assert.That(retrievedItem1, Is.Not.Null); + //Assert.That((retrievedItem1.CurrentPermissions & (uint)OpenMetaverse.PermissionMask.All) == (uint)OpenMetaverse.PermissionMask.All); + + retrievedItem1 + = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, user2.PrincipalID, "Objects/SomeObject"); + Assert.That(retrievedItem1, Is.Not.Null); + //Assert.That((retrievedItem1.BasePermissions & (uint)OpenMetaverse.PermissionMask.All) == (uint)OpenMetaverse.PermissionMask.All); + //Assert.That((retrievedItem1.CurrentPermissions & (uint)OpenMetaverse.PermissionMask.All) == (uint)OpenMetaverse.PermissionMask.All); + + // Rez the object + scene.RezObject(sp2.ControllingClient, retrievedItem1.ID, Vector3.Zero, Vector3.Zero, UUID.Zero, 0, false, false, false, UUID.Zero); + SceneObjectGroup sog = scene.GetSceneObjectGroup("SomeObject"); + Assert.That(sog, Is.Not.Null); + + // This is failing for all sorts of reasons. We'll fix it after perms are fixed. + //Console.WriteLine("Item Perms " + retrievedItem1.CurrentPermissions + " Obj Owner Perms " + sog.RootPart.OwnerMask + " Base Perms " + sog.RootPart.BaseMask + "\n"); + //Assert.True((sog.RootPart.OwnerMask & (uint)OpenMetaverse.PermissionMask.All) == (uint)OpenMetaverse.PermissionMask.All); + + } + + public static IConfigSource DefaultConfig(List modules) + { + IConfigSource config = new IniConfigSource(); + config.AddConfig("Modules"); + config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); + + config.AddConfig("Permissions"); + config.Configs["Permissions"].Set("permissionmodules", "DefaultPermissionsModule"); + config.Configs["Permissions"].Set("serverside_object_permissions", true); + config.Configs["Permissions"].Set("propagate_permissions", true); + + modules.Add(new BasicInventoryAccessModule()); + return config; + } + } } \ No newline at end of file -- cgit v1.1