From 7665aad002ef066fc31fa9497225d2668641c769 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Mon, 22 Feb 2010 13:27:17 -0800 Subject: * Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it --- OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/Tests') diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs index a36c4db..6686264 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs @@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests TestHelper.InMethod(); UUID corruptAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); - AssetBase corruptAsset = AssetHelpers.CreateAsset(corruptAssetUuid, "CORRUPT ASSET"); + AssetBase corruptAsset = AssetHelpers.CreateAsset(corruptAssetUuid, "CORRUPT ASSET", UUID.Zero); m_assetService.Store(corruptAsset); IDictionary foundAssetUuids = new Dictionary(); -- cgit v1.1