From 83c113896ec518cef98880195f81bc6fe2d6a63f Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 19 Sep 2013 20:24:08 +0100 Subject: Create regression TestCrossOnSameSimulatorNoRootDestPerm() to check that avatars are not allowed to cross into a neighbour where they are not authorized, even if a child agent was allowed. --- .../Scenes/Tests/ScenePresenceCrossingTests.cs | 86 ++++++++++++++++++++++ 1 file changed, 86 insertions(+) (limited to 'OpenSim/Region/Framework/Scenes/Tests') diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs index 12a778b..cf211a1 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs @@ -38,6 +38,7 @@ using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.CoreModules.Framework; using OpenSim.Region.CoreModules.Framework.EntityTransfer; using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; +using OpenSim.Region.CoreModules.World.Permissions; using OpenSim.Tests.Common; using OpenSim.Tests.Common.Mock; @@ -159,5 +160,90 @@ namespace OpenSim.Region.Framework.Scenes.Tests Assert.That(agentMovementCompleteReceived, Is.EqualTo(1)); Assert.That(spAfterCrossSceneB.IsChildAgent, Is.False); } + + /// + /// Test a cross attempt where the user can see into the neighbour but does not have permission to become + /// root there. + /// + [Test] + public void TestCrossOnSameSimulatorNoRootDestPerm() + { + TestHelpers.InMethod(); +// TestHelpers.EnableLogging(); + + UUID userId = TestHelpers.ParseTail(0x1); + + EntityTransferModule etmA = new EntityTransferModule(); + EntityTransferModule etmB = new EntityTransferModule(); + LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); + + IConfigSource config = new IniConfigSource(); + IConfig modulesConfig = config.AddConfig("Modules"); + modulesConfig.Set("EntityTransferModule", etmA.Name); + modulesConfig.Set("SimulationServices", lscm.Name); + + SceneHelpers sh = new SceneHelpers(); + TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); + TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1000, 999); + + SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); + SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA); + + // We need to set up the permisions module on scene B so that our later use of agent limit to deny + // QueryAccess won't succeed anyway because administrators are always allowed in and the default + // IsAdministrator if no permissions module is present is true. + SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), new PermissionsModule(), etmB); + + AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId); + TestClient tc = new TestClient(acd, sceneA); + List destinationTestClients = new List(); + EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(tc, destinationTestClients); + + // Make sure sceneB will not accept this avatar. + sceneB.RegionInfo.EstateSettings.PublicAccess = false; + + ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, tc, acd); + originalSp.AbsolutePosition = new Vector3(128, 32, 10); + + AgentUpdateArgs moveArgs = new AgentUpdateArgs(); + //moveArgs.BodyRotation = Quaternion.CreateFromEulers(Vector3.Zero); + moveArgs.BodyRotation = Quaternion.CreateFromEulers(new Vector3(0, 0, (float)-(Math.PI / 2))); + moveArgs.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS; + moveArgs.SessionID = acd.SessionID; + + originalSp.HandleAgentUpdate(originalSp.ControllingClient, moveArgs); + + sceneA.Update(1); + +// Console.WriteLine("Second pos {0}", originalSp.AbsolutePosition); + + // FIXME: This is a sufficient number of updates to for the presence to reach the northern border. + // But really we want to do this in a more robust way. + for (int i = 0; i < 100; i++) + { + sceneA.Update(1); +// Console.WriteLine("Pos {0}", originalSp.AbsolutePosition); + } + + // sceneA agent should still be root + ScenePresence spAfterCrossSceneA = sceneA.GetScenePresence(originalSp.UUID); + Assert.That(spAfterCrossSceneA.IsChildAgent, Is.False); + + ScenePresence spAfterCrossSceneB = sceneB.GetScenePresence(originalSp.UUID); + + // sceneB agent should also still be root + Assert.That(spAfterCrossSceneB.IsChildAgent, Is.True); + + // sceneB should ignore unauthorized attempt to upgrade agent to root + TestClient sceneBTc = ((TestClient)spAfterCrossSceneB.ControllingClient); + + int agentMovementCompleteReceived = 0; + sceneBTc.OnReceivedMoveAgentIntoRegion += (ri, pos, look) => agentMovementCompleteReceived++; + + sceneBTc.CompleteMovement(); + + Assert.That(agentMovementCompleteReceived, Is.EqualTo(0)); + Assert.That(spAfterCrossSceneB.IsChildAgent, Is.True); + } } } \ No newline at end of file -- cgit v1.1 From 979b17165b7e504385187ab082ef0a8cd50605bd Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 19 Sep 2013 22:45:50 +0100 Subject: For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 teleport protocol even if SIMULATION/0.2 is available. This is specified in the MaxOutgoingTransferVersion attribute of [EntityTransfer] in OpenSim.ini, see OpenSimDefaults.ini for more details. Default remains "SIMULATION/0.2" Primarily for http://opensimulator.org/mantis/view.php?id=6755 --- OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/Tests') diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs index 8c25dbc..3ba34dd 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs @@ -185,7 +185,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests public void TestSameSimulatorIsolatedRegionsV2() { TestHelpers.InMethod(); -// TestHelpers.EnableLogging(); + TestHelpers.EnableLogging(); UUID userId = TestHelpers.ParseTail(0x1); -- cgit v1.1 From b16bc7b01ca0691758e66f85238d657f02271082 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 27 Sep 2013 19:14:21 +0100 Subject: refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. Adds IScene.CloseAgent() to replace RemoveClient() --- OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | 4 ++-- OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Tests') diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index bbe34d2..e25bcb7 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs @@ -146,7 +146,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests } [Test] - public void TestCloseAgent() + public void TestCloseClient() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); @@ -154,7 +154,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests TestScene scene = new SceneHelpers().SetupScene(); ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); - scene.IncomingCloseAgent(sp.UUID, false); + scene.CloseAgent(sp.UUID, false); Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs index b6fb730..4fdfc74 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs @@ -79,7 +79,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests // TODO: Need to add tests for other ICapabiltiesModule methods. - scene.IncomingCloseAgent(sp.UUID, false); + scene.CloseAgent(sp.UUID, false); Assert.That(capsMod.GetCapsForUser(spUuid), Is.Null); // TODO: Need to add tests for other ICapabiltiesModule methods. -- cgit v1.1 From 2cd95fac736cc99b1a2ad661e4a03810225ffaca Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 27 Sep 2013 22:27:39 +0100 Subject: refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() --- OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Tests') diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index e25bcb7..d1aeaee 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs @@ -200,7 +200,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests // *** This is the second stage, where the client established a child agent/scene presence using the // circuit code given to the scene in stage 1 *** TestClient client = new TestClient(acd, scene); - scene.AddNewClient(client, PresenceType.User); + scene.AddNewAgent(client, PresenceType.User); Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(agentId), Is.Not.Null); Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); @@ -279,7 +279,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests // string reason; // scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason); // testclient = new TestClient(agent, scene); -// scene.AddNewClient(testclient); +// scene.AddNewAgent(testclient); // // ScenePresence presence = scene.GetScenePresence(agent1); // -- cgit v1.1 From 8996ac1a9cde74cc17676411b0f1c58bcc63d179 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 27 Sep 2013 22:33:42 +0100 Subject: minor: Disable logging left active on regression test TestSameSimulatorIsolatedRegionsV2() --- OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/Tests') diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs index 3ba34dd..8c25dbc 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs @@ -185,7 +185,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests public void TestSameSimulatorIsolatedRegionsV2() { TestHelpers.InMethod(); - TestHelpers.EnableLogging(); +// TestHelpers.EnableLogging(); UUID userId = TestHelpers.ParseTail(0x1); -- cgit v1.1