From 2cd95fac736cc99b1a2ad661e4a03810225ffaca Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 27 Sep 2013 22:27:39 +0100 Subject: refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() --- OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Tests') diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index e25bcb7..d1aeaee 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs @@ -200,7 +200,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests // *** This is the second stage, where the client established a child agent/scene presence using the // circuit code given to the scene in stage 1 *** TestClient client = new TestClient(acd, scene); - scene.AddNewClient(client, PresenceType.User); + scene.AddNewAgent(client, PresenceType.User); Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(agentId), Is.Not.Null); Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); @@ -279,7 +279,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests // string reason; // scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason); // testclient = new TestClient(agent, scene); -// scene.AddNewClient(testclient); +// scene.AddNewAgent(testclient); // // ScenePresence presence = scene.GetScenePresence(agent1); // -- cgit v1.1