From 27fae36a21ff39e9bd413a3f4a4bb544f40bb4e1 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 16 Jul 2011 02:53:36 +0100 Subject: remove the need to supply SceneObjectGroup.GroupResize() with a localId. This is utterly pointless scene we already know which sog we're dealing with. --- OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/Tests') diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs index 3865329..627f294 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs @@ -55,7 +55,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests Scene scene = SceneSetupHelpers.SetupScene(); SceneObjectGroup g1 = SceneSetupHelpers.AddSceneObject(scene).ParentGroup; - g1.GroupResize(new Vector3(2, 3, 4), g1.LocalId); + g1.GroupResize(new Vector3(2, 3, 4)); SceneObjectGroup g1Post = scene.GetSceneObjectGroup(g1.UUID); -- cgit v1.1