From 250db8c82a68680cb6ed8d0cbc39f3041393fce8 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Mon, 16 Nov 2015 20:34:23 +0000 Subject: work around some 'tests' error: object crossing is async --- .../Framework/Scenes/Tests/SceneObjectCrossingTests.cs | 14 ++++++++++++++ 1 file changed, 14 insertions(+) (limited to 'OpenSim/Region/Framework/Scenes/Tests') diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCrossingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCrossingTests.cs index 5635c20..4a98746 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCrossingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCrossingTests.cs @@ -37,6 +37,7 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; using OpenSim.Region.CoreModules.World.Land; using OpenSim.Region.OptionalModules; using OpenSim.Tests.Common; +using System.Threading; namespace OpenSim.Region.Framework.Scenes.Tests { @@ -64,6 +65,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests [Test] public void TestCrossOnSameSimulator() { + TestHelpers.InMethod(); // TestHelpers.EnableLogging(); @@ -94,6 +96,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests // Cross with a negative value so1.AbsolutePosition = new Vector3(128, -10, 20); + // crossing is async + Thread.Sleep(500); + Assert.IsNull(sceneA.GetSceneObjectGroup(so1Id)); Assert.NotNull(sceneB.GetSceneObjectGroup(so1Id)); } @@ -154,6 +159,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests sceneA.SceneGraph.UpdatePrimGroupPosition( so1.LocalId, new Vector3(so1StartPos.X, so1StartPos.Y - 20, so1StartPos.Z), userId); + // crossing is async + Thread.Sleep(500); + SceneObjectGroup so1PostCross; { @@ -181,6 +189,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests sceneB.SceneGraph.UpdatePrimGroupPosition( so1PostCross.LocalId, new Vector3(so1PostCrossPos.X, so1PostCrossPos.Y + 20, so1PostCrossPos.Z), userId); + // crossing is async + Thread.Sleep(500); + { ScenePresence sp1SceneBPostReCross = sceneB.GetScenePresence(userId); Assert.IsTrue(sp1SceneBPostReCross.IsChildAgent, "sp1SceneBPostReCross.IsChildAgent unexpectedly false"); @@ -252,6 +263,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests // because only this will execute permission checks in the source region. sceneA.SceneGraph.UpdatePrimGroupPosition(so1.LocalId, new Vector3(128, -10, 20), userId); + // crossing is async + Thread.Sleep(500); + Assert.IsNull(sceneA.GetSceneObjectGroup(so1Id)); Assert.NotNull(sceneB.GetSceneObjectGroup(so1Id)); } -- cgit v1.1