From 08606ae409b400b6f9b83006ed04826eede8a9c7 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 8 Jan 2015 20:21:40 +0000 Subject: Make the IteratingUuidGatherer the only UuidGatherer. This UUID gatherer provides a superset of the previous gatherer's functionality as it also allows the caller to control gathering iterations for load purposes. --- .../Framework/Scenes/Tests/UuidGathererTests.cs | 48 ++++++++++++---------- 1 file changed, 26 insertions(+), 22 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Tests') diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs index a12b170..1fe0e79 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs @@ -61,11 +61,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests = AssetHelpers.CreateAsset(corruptAssetUuid, AssetType.Notecard, "CORRUPT ASSET", UUID.Zero); m_assetService.Store(corruptAsset); - IDictionary foundAssetUuids = new Dictionary(); - m_uuidGatherer.GatherAssetUuids(corruptAssetUuid, (sbyte)AssetType.Object, foundAssetUuids); + m_uuidGatherer.AddForInspection(corruptAssetUuid); + m_uuidGatherer.GatherAll(); // We count the uuid as gathered even if the asset itself is corrupt. - Assert.That(foundAssetUuids.Count, Is.EqualTo(1)); + Assert.That(m_uuidGatherer.GatheredUuids.Count, Is.EqualTo(1)); } /// @@ -77,38 +77,42 @@ namespace OpenSim.Region.Framework.Scenes.Tests TestHelpers.InMethod(); UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); - IDictionary foundAssetUuids = new Dictionary(); - - m_uuidGatherer.GatherAssetUuids(missingAssetUuid, (sbyte)AssetType.Object, foundAssetUuids); - // We count the uuid as gathered even if the asset itself is missing. - Assert.That(foundAssetUuids.Count, Is.EqualTo(1)); + m_uuidGatherer.AddForInspection(missingAssetUuid); + m_uuidGatherer.GatherAll(); + + Assert.That(m_uuidGatherer.GatheredUuids.Count, Is.EqualTo(0)); } [Test] public void TestNotecardAsset() { TestHelpers.InMethod(); -// log4net.Config.XmlConfigurator.Configure(); + TestHelpers.EnableLogging(); UUID ownerId = TestHelpers.ParseTail(0x10); - UUID soAssetId = TestHelpers.ParseTail(0x20); + UUID embeddedId = TestHelpers.ParseTail(0x20); + UUID missingEmbeddedId = TestHelpers.ParseTail(0x21); UUID ncAssetId = TestHelpers.ParseTail(0x30); - SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, ownerId); - AssetBase soAsset = AssetHelpers.CreateAsset(soAssetId, so); - m_assetService.Store(soAsset); - - AssetBase ncAsset = AssetHelpers.CreateNotecardAsset(ncAssetId, soAssetId.ToString()); + AssetBase ncAsset + = AssetHelpers.CreateNotecardAsset( + ncAssetId, string.Format("Hello{0}World{1}", embeddedId, missingEmbeddedId)); m_assetService.Store(ncAsset); - IDictionary foundAssetUuids = new Dictionary(); - m_uuidGatherer.GatherAssetUuids(ncAssetId, (sbyte)AssetType.Notecard, foundAssetUuids); + AssetBase embeddedAsset = AssetHelpers.CreateNotecardAsset(embeddedId, "We'll meet again."); + m_assetService.Store(embeddedAsset); - // We count the uuid as gathered even if the asset itself is corrupt. - Assert.That(foundAssetUuids.Count, Is.EqualTo(2)); - Assert.That(foundAssetUuids.ContainsKey(ncAssetId)); - Assert.That(foundAssetUuids.ContainsKey(soAssetId)); + m_uuidGatherer.AddForInspection(ncAssetId); + m_uuidGatherer.GatherAll(); + +// foreach (UUID key in m_uuidGatherer.GatheredUuids.Keys) +// System.Console.WriteLine("key : {0}", key); + + Assert.That(m_uuidGatherer.GatheredUuids.Count, Is.EqualTo(3)); + Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(ncAssetId)); + Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(embeddedId)); + Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(missingEmbeddedId)); } } -} +} \ No newline at end of file -- cgit v1.1