From 134f86e8d5c414409631b25b8c6f0ee45fbd8631 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Thu, 3 Nov 2016 21:44:39 +1000 Subject: Initial update to OpenSim 0.8.2.1 source code. --- .../Framework/Scenes/Tests/UserInventoryTests.cs | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs') diff --git a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs index 9457ebb..8250e6c 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs @@ -37,7 +37,6 @@ using NUnit.Framework; using OpenMetaverse; using OpenMetaverse.Assets; using OpenSim.Framework; -using OpenSim.Framework.Communications; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver; @@ -45,7 +44,6 @@ using OpenSim.Region.CoreModules.World.Serialiser; using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; using OpenSim.Services.Interfaces; using OpenSim.Tests.Common; -using OpenSim.Tests.Common.Mock; namespace OpenSim.Region.Framework.Tests { @@ -64,7 +62,7 @@ namespace OpenSim.Region.Framework.Tests Scene scene = new SceneHelpers().SetupScene(); UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); - UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName); + UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName, false); List oneFolder = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName); @@ -73,7 +71,7 @@ namespace OpenSim.Region.Framework.Tests InventoryFolderBase firstRetrievedFolder = oneFolder[0]; Assert.That(firstRetrievedFolder.Name, Is.EqualTo(foldersName)); - UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName); + UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName, false); List twoFolders = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName); @@ -95,7 +93,9 @@ namespace OpenSim.Region.Framework.Tests UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002)); InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID); - scene.GiveInventoryItem(user2.PrincipalID, user1.PrincipalID, item1.ID); + string message; + + scene.GiveInventoryItem(user2.PrincipalID, user1.PrincipalID, item1.ID, out message); InventoryItemBase retrievedItem1 = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, user2.PrincipalID, "Notecards/item1"); @@ -103,7 +103,7 @@ namespace OpenSim.Region.Framework.Tests Assert.That(retrievedItem1, Is.Not.Null); // Try giving back the freshly received item - scene.GiveInventoryItem(user1.PrincipalID, user2.PrincipalID, retrievedItem1.ID); + scene.GiveInventoryItem(user1.PrincipalID, user2.PrincipalID, retrievedItem1.ID, out message); List reretrievedItems = UserInventoryHelpers.GetInventoryItems(scene.InventoryService, user1.PrincipalID, "Notecards/item1"); @@ -121,9 +121,9 @@ namespace OpenSim.Region.Framework.Tests UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002)); InventoryFolderBase folder1 - = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, "folder1"); + = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, "folder1", false); - scene.GiveInventoryFolder(user2.PrincipalID, user1.PrincipalID, folder1.ID, UUID.Zero); + scene.GiveInventoryFolder(null, user2.PrincipalID, user1.PrincipalID, folder1.ID, UUID.Zero); InventoryFolderBase retrievedFolder1 = UserInventoryHelpers.GetInventoryFolder(scene.InventoryService, user2.PrincipalID, "folder1"); @@ -131,7 +131,7 @@ namespace OpenSim.Region.Framework.Tests Assert.That(retrievedFolder1, Is.Not.Null); // Try giving back the freshly received folder - scene.GiveInventoryFolder(user1.PrincipalID, user2.PrincipalID, retrievedFolder1.ID, UUID.Zero); + scene.GiveInventoryFolder(null, user1.PrincipalID, user2.PrincipalID, retrievedFolder1.ID, UUID.Zero); List reretrievedFolders = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, "folder1"); -- cgit v1.1