From 084059319c125983ac43534797282ddec394cb59 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 21 May 2011 00:37:20 +0100 Subject: refactor: move scene object item creation code into TaskInventoryHelpers --- OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs') diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs index 1c8f078..32bb068 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs @@ -66,15 +66,8 @@ namespace OpenSim.Region.Framework.Tests // Create an object embedded inside the first UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000"); - - SceneObjectGroup taskSceneObject = SceneSetupHelpers.CreateSceneObject(1, UUID.Zero); - AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject); - scene.AssetService.Store(taskSceneObjectAsset); TaskInventoryItem taskSceneObjectItem - = new TaskInventoryItem - { Name = "tso", AssetID = taskSceneObjectAsset.FullID, ItemID = taskSceneObjectItemId, - Type = (int)AssetType.Object, InvType = (int)InventoryType.Object }; - sop1.Inventory.AddInventoryItem(taskSceneObjectItem, true); + = TaskInventoryHelpers.AddSceneObjectItem(scene, sop1, "tso", taskSceneObjectItemId); scene.AddSceneObject(sog1); @@ -114,6 +107,7 @@ namespace OpenSim.Region.Framework.Tests SceneObjectGroup sog1 = SceneSetupHelpers.CreateSceneObject(1, user1.PrincipalID); SceneObjectPart sop1 = sog1.RootPart; TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1); + InventoryFolderBase folder = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0]; -- cgit v1.1